placeholder portals created from link ends
surprisingly few issues, but i'm sure quite a few plugins break badly
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@ -268,7 +268,7 @@ window.Render.prototype.createPlaceholderPortalEntity = function(guid,latE6,lngE
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]
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];
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// this.createPortalEntity(ent);
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this.createPortalEntity(ent);
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}
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@ -296,7 +296,7 @@ window.Render.prototype.createPortalEntity = function(ent) {
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this.deletePortalEntity(ent[0]);
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}
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var portalLevel = parseInt(ent[2][4]);
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var portalLevel = parseInt(ent[2][4])||0;
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var team = teamStringToId(ent[2][1]);
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// the data returns unclaimed portals as level 1 - but IITC wants them treated as level 0
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if (team == TEAM_NONE) portalLevel = 0;
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@ -409,6 +409,22 @@ window.Render.prototype.createFieldEntity = function(ent) {
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window.Render.prototype.createLinkEntity = function(ent,faked) {
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this.seenLinksGuid[ent[0]] = true; // flag we've seen it
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var data = { // TODO add other properties and check correction direction
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// type: ent[2][0],
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team: ent[2][1],
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oGuid: ent[2][2],
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oLatE6: ent[2][3],
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oLngE6: ent[2][4],
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dGuid: ent[2][5],
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dLatE6: ent[2][6],
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dLngE6: ent[2][7]
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};
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// create placeholder entities for link start and end points (before checking if the link itself already exists
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this.createPlaceholderPortalEntity(data.oGuid, data.oLatE6, data.oLngE6, data.team);
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this.createPlaceholderPortalEntity(data.dGuid, data.dLatE6, data.dLngE6, data.team);
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// check if entity already exists
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if (ent[0] in window.links) {
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// yes. now, as sometimes links are 'faked', they have incomplete data. if the data we have is better, replace the data
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@ -423,17 +439,6 @@ window.Render.prototype.createLinkEntity = function(ent,faked) {
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this.deleteLinkEntity(ent[0]); // option 2 - for now
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}
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var data = { // TODO add other properties and check correction direction
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// type: ent[2][0],
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team: ent[2][1],
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oGuid: ent[2][2],
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oLatE6: ent[2][3],
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oLngE6: ent[2][4],
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dGuid: ent[2][5],
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dLatE6: ent[2][6],
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dLngE6: ent[2][7]
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};
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var team = teamStringToId(ent[2][1]);
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var latlngs = [
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L.latLng(data.oLatE6/1E6, data.oLngE6/1E6),
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@ -457,14 +462,6 @@ window.Render.prototype.createLinkEntity = function(ent,faked) {
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window.links[ent[0]] = poly;
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linksFactionLayers[poly.options.team].addLayer(poly);
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// create placeholder entities for link start and end points
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this.createPlaceholderPortalEntity(data.oGuid, data.oLatE6, data.oLngE6, data.team);
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this.createPlaceholderPortalEntity(data.dGuid, data.dLatE6, data.dLngE6, data.team);
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}
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@ -485,12 +482,12 @@ window.Render.prototype.rescalePortalMarkers = function() {
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// add the portal to the visible map layer
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window.Render.prototype.addPortalToMapLayer = function(portal) {
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portalsFactionLayers[parseInt(portal.options.level)][portal.options.team].addLayer(portal);
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portalsFactionLayers[parseInt(portal.options.level)||0][portal.options.team].addLayer(portal);
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}
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window.Render.prototype.removePortalFromMapLayer = function(portal) {
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//remove it from the portalsLevels layer
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portalsFactionLayers[parseInt(portal.options.level)][portal.options.team].removeLayer(portal);
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portalsFactionLayers[parseInt(portal.options.level)||0][portal.options.team].removeLayer(portal);
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}
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