attempt to fix #17. If the page breaks for you, please try clearing your cache and reloading the page. If that doesn’t work, please open a bug report.
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18
main.js
18
main.js
@ -41,6 +41,7 @@ for(var i = 0; i < d.length; i++) {
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// security context so we can access the API easily. Setup as much as
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// possible without requiring scripts.
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document.getElementsByTagName('head')[0].innerHTML = ''
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//~ + '<link rel="stylesheet" type="text/css" href="http://0.0.0.0:8000/style.css"/>'
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+ '<link rel="stylesheet" type="text/css" href="http://breunigs.github.com/ingress-intel-total-conversion/style.css"/>'
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+ '<link rel="stylesheet" type="text/css" href="http://cdn.leafletjs.com/leaflet-0.5/leaflet.css"/>'
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+ '<link rel="stylesheet" type="text/css" href="http://fonts.googleapis.com/css?family=Coda"/>';
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@ -56,13 +57,15 @@ document.getElementsByTagName('body')[0].innerHTML = ''
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+ ' <div id="chatautomated"></div>'
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+ '</div>'
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+ '<form id="chatinput" style="display:none"><time></time><span>tell faction:</span><input type="text"/></form>'
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+ '<div id="sidebar" style="display: none">'
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+ ' <div id="playerstat">t</div>'
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+ ' <div id="gamestat"> loading global control stats</div>'
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+ ' <input id="geosearch" placeholder="Search location…" type="text"/>'
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+ ' <div id="portaldetails"></div>'
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+ ' <input id="redeem" placeholder="Redeem code…" type="text"/>'
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+ ' <div id="updatestatus"></div>'
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+ '<div id="scrollwrapper">' // enable scrolling for small screens
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+ ' <div id="sidebar" style="display: none">'
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+ ' <div id="playerstat">t</div>'
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+ ' <div id="gamestat"> loading global control stats</div>'
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+ ' <input id="geosearch" placeholder="Search location…" type="text"/>'
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+ ' <div id="portaldetails"></div>'
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+ ' <input id="redeem" placeholder="Redeem code…" type="text"/>'
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+ ' <div id="updatestatus"></div>'
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+ ' </div>';
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+ '</div>';
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// putting everything in a wrapper function that in turn is placed in a
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@ -82,6 +85,7 @@ var ZOOM_LEVEL_ADJ = 5; // add 5 seconds per zoom level
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var REFRESH_GAME_SCORE = 5*60; // refresh game score every 5 minutes
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var MAX_IDLE_TIME = 4; // stop updating map after 4min idling
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var PRECACHE_PLAYER_NAMES_ZOOM = 17; // zoom level to start pre-resolving player names
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var HIDDEN_SCROLLBAR_ASSUMED_WIDTH = 20;
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var SIDEBAR_WIDTH = 300;
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// chat messages are requested for the visible viewport. On high zoom
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// levels this gets pretty pointless, so request messages in at least a
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