diff --git a/code/utils_misc.js b/code/utils_misc.js index a7ee1fc6..7082bfac 100644 --- a/code/utils_misc.js +++ b/code/utils_misc.js @@ -227,24 +227,15 @@ window.reportPortalIssue = function(info) { window.getPortalDataZoom = function() { var mapZoom = map.getZoom(); - var z = mapZoom; + // make sure we're dealing with an integer here + // (mobile: a float somehow gets through in some cases!) + var z = parseInt(mapZoom); // limiting the mazimum zoom level for data retrieval reduces the number of requests at high zoom levels // (as all portal data is retrieved at z=17, why retrieve multiple z=18 tiles when fewer z=17 would do?) // very effective along with the new cache code if (z > 17) z=17; - // if the data zoom is above the map zoom we can step back if the detail level is the same - // with the new cache code this works rather well - var minZoom = mapZoom; - // due to the new smaller tiles used for zoom <= 12, we can get away with using further out tiles - // this can mean better use of the cache, and less load on the niantic servers - if (mapZoom <= 12 && mapZoom > 0) minZoom -= 2; - - while (z > minZoom && getMinPortalLevelForZoom(z) == getMinPortalLevelForZoom(z-1)) { - z = z-1; - } - //sanity check - should never happen if (z < 0) z=0; diff --git a/plugins/show-more-portals.user.js b/plugins/show-more-portals.user.js index 0bba8530..89193abc 100644 --- a/plugins/show-more-portals.user.js +++ b/plugins/show-more-portals.user.js @@ -29,7 +29,9 @@ window.plugin.showMorePortals.setup = function() { window.getPortalDataZoom = function() { var mapZoom = map.getZoom(); - var z = mapZoom; + // make sure we're dealing with an integer here + // (mobile: a float somehow gets through in some cases!) + var z = parseInt(mapZoom); // boost data zoom level by one when reasonably close (past the zoom<=12 point of the smaller // getThinnedEntitiesV4 tiles, to avoid excessive requests further out) @@ -47,12 +49,7 @@ window.plugin.showMorePortals.setup = function() { // if the data zoom is above the map zoom we can step back if the detail level is the same // with the new cache code this works rather well - var minZoom = mapZoom; - // due to the new smaller tiles used for zoom <= 12, we can get away with using slightly further out tiles - // this can mean better use of the cache, and less load on the niantic servers - if (mapZoom <= 12 && mapZoom > 0) minZoom -= 2; - - while (z > minZoom && getMinPortalLevelForZoom(z) == getMinPortalLevelForZoom(z-1)) { + while (z > mapZoom && getMinPortalLevelForZoom(z) == getMinPortalLevelForZoom(z-1)) { z = z-1; }