when clustering portals and only displaying some, sort first by level (highest first) then guid - so when some portals are removed from screen it's the lower level ones first
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@ -440,14 +440,20 @@ window.Render.prototype.resetPortalClusters = function() {
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if (!(cid in this.portalClusters)) this.portalClusters[cid] = [];
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this.portalClusters[cid].push(p.options.guid);
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this.portalClusters[cid].push(pguid);
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}
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// now, for each cluster, sort by some arbitrary data (the guid will do), and display the first CLUSTER_PORTAL_LIMIT
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// now, for each cluster, sort by some arbitrary data (the level+guid will do), and display the first CLUSTER_PORTAL_LIMIT
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for (var cid in this.portalClusters) {
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var c = this.portalClusters[cid];
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c.sort();
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c.sort(function(a,b) {
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var ka = (8-portals[a].options.level)+a;
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var kb = (8-portals[b].options.level)+b;
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if (ka<kb) return -1;
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else if (ka>kb) return 1;
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else return 0;
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});
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for (var i=0; i<c.length; i++) {
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var guid = c[i];
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