Plugins are installed the same way the total conversion script is. Please see there for specific instructions for your browser.
Available Plugins
-----------------
- [**Compute AP Stats**](https://raw.github.com/breunigs/ingress-intel-total-conversion/gh-pages/plugins/compute-ap-stats.user.js) Shows the potential AP an agent could obtain by destroying and rebuilding all the portals in the current zoom area.
- [**Draw Tools**](https://raw.github.com/breunigs/ingress-intel-total-conversion/gh-pages/plugins/draw-tools.user.js) allows to draw circles and lines on the map to aid you with planning your next big field. [View screenshot](http://breunigs.github.com/ingress-intel-total-conversion/screenshots/plugin_draw_tools.png)
- [**Guess Player Level**](https://raw.github.com/breunigs/ingress-intel-total-conversion/gh-pages/plugins/guess-player-levels.user.js) looks for the highest placed resonator per player in the current view to guess the player level.
- [**Highlight Weakened Portals**](https://raw.github.com/breunigs/ingress-intel-total-conversion/gh-pages/plugins/show-portal-weakness.user.js) fill portals with red to indicate portal's state of disrepair. The brighter the color the more attention needed (recharge, shields, resonators). A dashed portal means a resonator is missing. Red, needs energy and shields. Orange, only needs energy (either recharge or resonators). Yellow, only needs shields.
- [**Max-Links**](https://raw.github.com/breunigs/ingress-intel-total-conversion/gh-pages/plugins/max-links.user.js) Calculates how to link the portals to create the maximum number of fields. [View screenshot](http://breunigs.github.com/ingress-intel-total-conversion/screenshots/plugin_max_links.png)
- [**Player Tracker**](https://raw.github.com/breunigs/ingress-intel-total-conversion/gh-pages/plugins/player-tracker.user.js) Draws trails for user actions in the last hour. At the last known location there’s a tooltip that shows the data in a table. [View screenshot](http://breunigs.github.com/ingress-intel-total-conversion/screenshots/plugin_player_tracker.png).
- [**Render Limit Increase**](https://raw.github.com/breunigs/ingress-intel-total-conversion/gh-pages/plugins/render-limit-increase.user.js) increases render limits. Good for high density areas (e.g. London, UK) and faster PCs.
- [**Resonator Energy in Portal Detail**](https://raw.github.com/breunigs/ingress-intel-total-conversion/gh-pages/plugins/reso-energy-pct-in-portal-detail.user.js) Resonator energy in percent is displayed in the portal detals.
- [**Scale Bar**](https://raw.github.com/breunigs/ingress-intel-total-conversion/gh-pages/plugins/scale-bar.user.js) Shows a scale bar in the top left corner. [View screenshot](http://breunigs.github.com/ingress-intel-total-conversion/scre
enshots/plugin_scale_bar.png)
- [**Show Portal Address**](https://raw.github.com/breunigs/ingress-intel-total-conversion/gh-pages/plugins/show-address.user.js) Shows portal address in the side panel.
### available only with the development version
- [**Scoreboard**](https://raw.github.com/breunigs/ingress-intel-total-conversion/gh-pages/plugins/scoreboard.user.js) Adds a scoreboard popup (link near bottom of the side panel) so you better see your local impact on the game.
[Read HACKING.md file](https://github.com/breunigs/ingress-intel-total-conversion/blob/gh-pages/HACKING.md#hacking) to learn how to build the development version yourself. If **and only if** [you have read how to report bugs](https://github.com/breunigs/ingress-intel-total-conversion/blob/gh-pages/HACKING.md#how-do-i-report-bugs), you may beta test the [nightly](https://www.dropbox.com/sh/lt9p0s40kt3cs6m/3xzpyiVBnF) version.
[The plugins list has been moved to the wiki. Please see there!](https://github.com/breunigs/ingress-intel-total-conversion/wiki/Plugins)
What follows is developer documentation only.
@ -50,4 +27,4 @@ If you have external dependencies put them into `external/` and add a version nu
Available Hooks
---------------
Available hooks are documented in the code. Please refer to the [boilerplate explanation in `hooks.js`](https://raw.github.com/breunigs/ingress-intel-total-conversion/gh-pages/code/hooks.js) to see which are available and how to listen for them. If you need additional hooks, open bug reports (preferably with patches attached).
Available hooks are documented in the code. Please refer to the [boilerplate explanation in `hooks.js`](https://raw.github.com/breunigs/ingress-intel-total-conversion/gh-pages/code/hooks.js) to see which are available and how to listen for them. If you need additional hooks, open bug reports (preferably with patches attached).
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