simplify logic for grouping map data requests into buckets - zero advantages seen with various different grouping methods tried
reduce the bucket size limit - same number of requests at normal resolutions, and less timeouts (but more requests) at higher resolutions
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@ -115,7 +115,9 @@ window.requestData = function() {
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expireDataCache();
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//a limit on the number of map tiles to be pulled in a single request
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var MAX_TILES_PER_BUCKET = 20;
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var MAX_TILES_PER_BUCKET = 11;
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// the number of separate buckets. more can be created if the size exceeds MAX_TILES_PER_BUCKET
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var BUCKET_COUNT = 4;
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var bounds = clampLatLngBounds(map.getBounds());
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@ -156,12 +158,7 @@ window.requestData = function() {
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window.statusCachedMapTiles++;
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} else {
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// group requests into buckets based on the tile coordinate.
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var bucket = (Math.floor(x/2)%2)+":"+(Math.floor(y/2)%2);
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//some alternative/experimental bucket groupings, to see what can be done to reduce/eliminate the 'TIMEOUT' errors returned in some requests
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// var bucket = Math.floor((x-x1)/8)+":"+Math.floor((y-y1)/8)+"/"+(Math.floor(x/2)%2)+":"+(Math.floor(y/2)%2);
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// var bucket = Math.floor(x/4)+":"+Math.floor(y/4);
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// var bucket = Math.floor(x/3)+":"+Math.floor(y/3);
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var bucket = Math.floor(x+y*(BUCKET_COUNT/2))%BUCKET_COUNT;
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if (!tiles[bucket]) {
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//create empty bucket
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