increase parallel requests - this matces behaviour of stock intel site, and speeds things up a bit
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@ -15,8 +15,9 @@ window.MapDataRequest = function() {
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this.idle = false;
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// no more than this many requests in parallel
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this.MAX_REQUESTS = 4;
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// no more than this many requests in parallel. stock site seems to rely on browser limits (6, usually), sending
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// all requests at once. using our own queue limit ensures that other requests (e.g. chat) don't get postponed for too long
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this.MAX_REQUESTS = 6;
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// no more than this many tiles in one request
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// as of 2013-11-11, or possibly the release before that, the stock site was changed to only request four tiles at a time
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