Make it not so shieldy
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f0a11dc362
commit
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@ -6,7 +6,7 @@
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// @namespace https://github.com/jonatkins/ingress-intel-total-conversion
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// @namespace https://github.com/jonatkins/ingress-intel-total-conversion
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// @updateURL @@UPDATEURL@@
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// @updateURL @@UPDATEURL@@
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// @downloadURL @@DOWNLOADURL@@
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// @downloadURL @@DOWNLOADURL@@
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// @description [@@BUILDNAME@@-@@BUILDDATE@@] Uses the fill color of the portals to denote if the portal is weak (Needs recharging, missing a resonator, needs shields) Red, needs energy and shields. Orange, only needs energy (either recharge or resonators). Yellow, only needs shields.
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// @description [@@BUILDNAME@@-@@BUILDDATE@@] Uses the fill color of the portals to denote if the portal is weak (Needs recharging, missing a resonator, needs mods) Red, needs energy and mods. Orange, only needs energy (either recharge or resonators). Yellow, only needs mods.
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// @include https://www.ingress.com/intel*
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// @include https://www.ingress.com/intel*
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// @include http://www.ingress.com/intel*
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// @include http://www.ingress.com/intel*
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// @match https://www.ingress.com/intel*
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// @match https://www.ingress.com/intel*
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@ -25,17 +25,19 @@ window.plugin.portalWeakness.highlightWeakness = function(data) {
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var d = data.portal.options.details;
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var d = data.portal.options.details;
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var portal_weakness = 0;
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var portal_weakness = 0;
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if(getTeam(d) !== 0) {
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if(getTeam(d) !== 0) {
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var only_shields = true;
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var only_mods = true;
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var missing_shields = 0;
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var missing_mods = 0;
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if(window.getTotalPortalEnergy(d) > 0 && window.getCurrentPortalEnergy(d) < window.getTotalPortalEnergy(d)) {
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if(window.getTotalPortalEnergy(d) > 0 && window.getCurrentPortalEnergy(d) < window.getTotalPortalEnergy(d)) {
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portal_weakness = 1 - (window.getCurrentPortalEnergy(d)/window.getTotalPortalEnergy(d));
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portal_weakness = 1 - (window.getCurrentPortalEnergy(d)/window.getTotalPortalEnergy(d));
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only_shields = false;
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only_mods = false;
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}
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}
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//Ding the portal for every missing sheild.
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//Ding the portal for every unapplicable mod.
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$.each(d.portalV2.linkedModArray, function(ind, mod) {
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$.each(d.portalV2.linkedModArray, function(ind, mod) {
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if(mod === null || mod.type != 'RES_SHIELD') {
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if(mod === null || mod.type == 'MULTIHACK' || mod.type == 'HEATSINK' || mod.type == 'LINK_AMPLIFIER') {
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missing_shields++;
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if(mod === null) {
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portal_weakness += .03;
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missing_mods++;
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}
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portal_weakness += .08;
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}
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}
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});
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});
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//Ding the portal for every missing resonator.
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//Ding the portal for every missing resonator.
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@ -43,7 +45,7 @@ window.plugin.portalWeakness.highlightWeakness = function(data) {
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$.each(d.resonatorArray.resonators, function(ind, reso) {
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$.each(d.resonatorArray.resonators, function(ind, reso) {
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if(reso === null) {
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if(reso === null) {
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portal_weakness += .125;
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portal_weakness += .125;
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only_shields = false;
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only_mods = false;
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} else {
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} else {
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resCount++;
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resCount++;
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}
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}
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@ -58,12 +60,12 @@ window.plugin.portalWeakness.highlightWeakness = function(data) {
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if(portal_weakness > 0) {
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if(portal_weakness > 0) {
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var fill_opacity = portal_weakness*.85 + .15;
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var fill_opacity = portal_weakness*.85 + .15;
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var color = 'orange';
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var color = 'orange';
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if(only_shields) {
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if(only_mods) {
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color = 'yellow';
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color = 'yellow';
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//If only shields are missing, make portal yellow
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//If only mods are missing, make portal yellow
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// but fill more than usual since pale yellow is basically invisible
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// but fill more than usual since pale yellow is basically invisible
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fill_opacity = missing_shields*.15 + .1;
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fill_opacity = missing_mods*.15 + .1;
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} else if(missing_shields > 0) {
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} else if(missing_mods > 0) {
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color = 'red';
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color = 'red';
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}
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}
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fill_opacity = Math.round(fill_opacity*100)/100;
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fill_opacity = Math.round(fill_opacity*100)/100;
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