Make it not so shieldy

This commit is contained in:
vita10gy 2013-06-19 00:19:02 -05:00
parent f0a11dc362
commit 137bfce45e

View File

@ -6,7 +6,7 @@
// @namespace https://github.com/jonatkins/ingress-intel-total-conversion // @namespace https://github.com/jonatkins/ingress-intel-total-conversion
// @updateURL @@UPDATEURL@@ // @updateURL @@UPDATEURL@@
// @downloadURL @@DOWNLOADURL@@ // @downloadURL @@DOWNLOADURL@@
// @description [@@BUILDNAME@@-@@BUILDDATE@@] Uses the fill color of the portals to denote if the portal is weak (Needs recharging, missing a resonator, needs shields) Red, needs energy and shields. Orange, only needs energy (either recharge or resonators). Yellow, only needs shields. // @description [@@BUILDNAME@@-@@BUILDDATE@@] Uses the fill color of the portals to denote if the portal is weak (Needs recharging, missing a resonator, needs mods) Red, needs energy and mods. Orange, only needs energy (either recharge or resonators). Yellow, only needs mods.
// @include https://www.ingress.com/intel* // @include https://www.ingress.com/intel*
// @include http://www.ingress.com/intel* // @include http://www.ingress.com/intel*
// @match https://www.ingress.com/intel* // @match https://www.ingress.com/intel*
@ -25,17 +25,19 @@ window.plugin.portalWeakness.highlightWeakness = function(data) {
var d = data.portal.options.details; var d = data.portal.options.details;
var portal_weakness = 0; var portal_weakness = 0;
if(getTeam(d) !== 0) { if(getTeam(d) !== 0) {
var only_shields = true; var only_mods = true;
var missing_shields = 0; var missing_mods = 0;
if(window.getTotalPortalEnergy(d) > 0 && window.getCurrentPortalEnergy(d) < window.getTotalPortalEnergy(d)) { if(window.getTotalPortalEnergy(d) > 0 && window.getCurrentPortalEnergy(d) < window.getTotalPortalEnergy(d)) {
portal_weakness = 1 - (window.getCurrentPortalEnergy(d)/window.getTotalPortalEnergy(d)); portal_weakness = 1 - (window.getCurrentPortalEnergy(d)/window.getTotalPortalEnergy(d));
only_shields = false; only_mods = false;
} }
//Ding the portal for every missing sheild. //Ding the portal for every unapplicable mod.
$.each(d.portalV2.linkedModArray, function(ind, mod) { $.each(d.portalV2.linkedModArray, function(ind, mod) {
if(mod === null || mod.type != 'RES_SHIELD') { if(mod === null || mod.type == 'MULTIHACK' || mod.type == 'HEATSINK' || mod.type == 'LINK_AMPLIFIER') {
missing_shields++; if(mod === null) {
portal_weakness += .03; missing_mods++;
}
portal_weakness += .08;
} }
}); });
//Ding the portal for every missing resonator. //Ding the portal for every missing resonator.
@ -43,7 +45,7 @@ window.plugin.portalWeakness.highlightWeakness = function(data) {
$.each(d.resonatorArray.resonators, function(ind, reso) { $.each(d.resonatorArray.resonators, function(ind, reso) {
if(reso === null) { if(reso === null) {
portal_weakness += .125; portal_weakness += .125;
only_shields = false; only_mods = false;
} else { } else {
resCount++; resCount++;
} }
@ -58,12 +60,12 @@ window.plugin.portalWeakness.highlightWeakness = function(data) {
if(portal_weakness > 0) { if(portal_weakness > 0) {
var fill_opacity = portal_weakness*.85 + .15; var fill_opacity = portal_weakness*.85 + .15;
var color = 'orange'; var color = 'orange';
if(only_shields) { if(only_mods) {
color = 'yellow'; color = 'yellow';
//If only shields are missing, make portal yellow //If only mods are missing, make portal yellow
// but fill more than usual since pale yellow is basically invisible // but fill more than usual since pale yellow is basically invisible
fill_opacity = missing_shields*.15 + .1; fill_opacity = missing_mods*.15 + .1;
} else if(missing_shields > 0) { } else if(missing_mods > 0) {
color = 'red'; color = 'red';
} }
fill_opacity = Math.round(fill_opacity*100)/100; fill_opacity = Math.round(fill_opacity*100)/100;