fix missing resonators highlight opacity - was backwards
portal weakness highlighter - combination of missing resonators and needs recharge. the best that can be done with available data
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@ -22,20 +22,18 @@
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window.plugin.portalsMissingResonators = function() {};
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window.plugin.portalsMissingResonators.highlight = function(data) {
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var d = data.portal.options.details;
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if(data.portal.options.team != TEAM_NONE) {
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var missing_res = 8-data.portal.options.data.resCount;
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var res_count = data.portal.options.data.resCount;
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if(missing_res > 0) {
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var fill_opacity = ((8-missing_res)/8)*.85 + .15;
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if(res_count < 8) {
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var fill_opacity = ((8-res_count)/8)*.85 + .15;
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var color = 'red';
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fill_opacity = Math.round(fill_opacity*100)/100;
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var params = {fillColor: color, fillOpacity: fill_opacity};
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// Hole per missing resonator
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var dash = new Array(missing_res + 1).join("1,4,") + "100,0"
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params["dashArray"] = dash;
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var dash = new Array((8 - res_count) + 1).join("1,4,") + "100,0"
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params.dashArray = dash;
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data.portal.setStyle(params);
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}
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@ -2,7 +2,7 @@
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// @id iitc-plugin-show-portal-weakness@vita10gy
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// @name IITC plugin: show portal weakness
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// @category Highlighter
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// @version 0.7.1.@@DATETIMEVERSION@@
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// @version 0.7.2.@@DATETIMEVERSION@@
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// @namespace https://github.com/jonatkins/ingress-intel-total-conversion
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// @updateURL @@UPDATEURL@@
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// @downloadURL @@DOWNLOADURL@@
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@ -22,66 +22,29 @@
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window.plugin.portalWeakness = function() {};
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window.plugin.portalWeakness.highlightWeakness = function(data) {
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var d = data.portal.options.details;
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var portal_weakness = 0;
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if(getTeam(d) !== 0) {
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var only_mods = true;
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var missing_mods = 0;
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if(window.getTotalPortalEnergy(d) > 0 && window.getCurrentPortalEnergy(d) < window.getTotalPortalEnergy(d)) {
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portal_weakness = 1 - (window.getCurrentPortalEnergy(d)/window.getTotalPortalEnergy(d));
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only_mods = false;
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}
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//Ding the portal for every unapplicable mod.
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$.each(d.portalV2.linkedModArray, function(ind, mod) {
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if(mod === null || mod.type == 'MULTIHACK' || mod.type == 'HEATSINK' || mod.type == 'LINK_AMPLIFIER') {
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if(mod === null) {
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missing_mods++;
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}
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portal_weakness += .08;
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}
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});
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//Ding the portal for every missing resonator.
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var resCount = 0;
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$.each(d.resonatorArray.resonators, function(ind, reso) {
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if(reso === null) {
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portal_weakness += .125;
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only_mods = false;
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} else {
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resCount++;
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}
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});
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if(portal_weakness < 0) {
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portal_weakness = 0;
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}
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if(portal_weakness > 1) {
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portal_weakness = 1;
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}
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if(portal_weakness > 0) {
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var fill_opacity = portal_weakness*.85 + .15;
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var color = 'orange';
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if(only_mods) {
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color = 'yellow';
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//If only mods are missing, make portal yellow
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// but fill more than usual since pale yellow is basically invisible
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fill_opacity = missing_mods*.15 + .1;
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} else if(missing_mods > 0) {
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color = 'red';
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}
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if(data.portal.options.team != TEAM_NONE) {
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var res_count = data.portal.options.data.resCount;
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var portal_health = data.portal.options.data.health/100;
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var weakness = (res_count/8) * (portal_health/100);
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if(weakness < 1) {
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var fill_opacity = weakness*.85 + .15;
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var color = 'red';
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fill_opacity = Math.round(fill_opacity*100)/100;
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var params = {fillColor: color, fillOpacity: fill_opacity};
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if(resCount < 8) {
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// Hole per missing resonator
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var dash = new Array(8-resCount + 1).join("1,4,") + "100,0"
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params["dashArray"] = dash;
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if (res_count < 8) {
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var dash = new Array((8 - res_count) + 1).join("1,4,") + "100,0"
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params.dashArray = dash;
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}
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data.portal.setStyle(params);
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} else {
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data.portal.setStyle({fillColor: COLORS[getTeam(data.portal.options.details)],
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fillOpacity: 0.5,
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dashArray: null});
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}
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}
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}
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var setup = function() {
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