diff --git a/plugins/players-resonators.user.js b/plugins/players-resonators.user.js
new file mode 100644
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+++ b/plugins/players-resonators.user.js
@@ -0,0 +1,104 @@
+// ==UserScript==
+// @id iitc-plugin-players-resonators@rbino
+// @name IITC plugin: Player's Resonators
+// @version 0.1.4.@@DATETIMEVERSION@@
+// @namespace https://github.com/jonatkins/ingress-intel-total-conversion
+// @updateURL @@UPDATEURL@@
+// @downloadURL @@DOWNLOADURL@@
+// @description [@@BUILDNAME@@-@@BUILDDATE@@] The plugins finds the resonators of a given player. The input is in the sidebar. Useful for revenge.
+// @include https://www.ingress.com/intel*
+// @include http://www.ingress.com/intel*
+// @match https://www.ingress.com/intel*
+// @match http://www.ingress.com/intel*
+// ==/UserScript==
+
+/*********************************************************************************************************
+* Changelog:
+*
+* 0.1.4 Added focus link in the toolbox. Some renaming. Removed div to use sidebar style.
+* 0.1.3 Effective player name (with wrong capitalization) if it finds some reso
+* 0.1.2 Made nickname case insensitive
+* 0.1.1 Added mouseover for portal location. Dirty hack to not show mousehover when the alert is fired.
+* 0.1.0 First public release
+*********************************************************************************************************/
+
+function wrapper() {
+// ensure plugin framework is there, even if iitc is not yet loaded
+if(typeof window.plugin !== 'function') window.plugin = function() {};
+
+
+// PLUGIN START ////////////////////////////////////////////////////////
+
+// use own namespace for plugin
+window.plugin.playersResonators = function() {};
+
+window.plugin.playersResonators.findReso = function(playername) {
+ var s = "";
+ var portalSet = {};
+ var effectiveNick = "";
+ // Assuming there can be no agents with same nick with different lower/uppercase
+ var nickToFind = playername.toLowerCase();
+ $.each(window.portals, function(ind, portal){
+ var r = portal.options.details.resonatorArray.resonators;
+ $.each(r, function(ind, reso) {
+ if (!reso) return true;
+ var nick = getPlayerName(reso.ownerGuid);
+ if (nick.toLowerCase() === nickToFind){
+ if (!effectiveNick) {
+ effectiveNick = nick;
+ }
+ if (!portalSet.hasOwnProperty(portal.options.guid)){
+ portalSet[portal.options.guid] = true;
+ console.log(portalSet);
+ var latlng = [portal.options.details.locationE6.latE6/1E6, portal.options.details.locationE6.lngE6/1E6].join();
+ var guid = portal.options.guid;
+ var zoomPortal = 'window.zoomToAndShowPortal(\''+guid+'\', ['+latlng+']);return false';
+ var perma = '/intel?latE6='+portal.options.details.locationE6.latE6+'&lngE6='+portal.options.details.locationE6.lngE6+'&z=17&pguid='+guid;
+ var a = $('',{
+ "class": 'help',
+ text: portal.options.details.portalV2.descriptiveText.TITLE,
+ title: portal.options.details.portalV2.descriptiveText.ADDRESS,
+ href: perma,
+ onClick: zoomPortal
+ })[0].outerHTML;
+ s += a + "\n";
+ }
+ }
+ });
+ });
+ if (s) {
+ // Showing the playername as a "fake" link to avoid the auto-mouseover effect on the first portal
+ fakeLinkPlayer = '' + effectiveNick + ''
+ s = fakeLinkPlayer + " has resonators on these portals:\n\n" + s;
+ } else {
+ s = playername + " has no resonators in this range\n";
+ }
+ alert(s);
+}
+
+var setup = function() {
+ var content = '';
+ $('#sidebar').append(content);
+ $('#toolbox').append(' Player\'s Reso');
+ $("#playerReso").keypress(function(e) {
+ if((e.keyCode ? e.keyCode : e.which) !== 13) return;
+ var data = $(this).val();
+ window.plugin.playersResonators.findReso(data);
+ });
+}
+
+// PLUGIN END //////////////////////////////////////////////////////////
+
+if(window.iitcLoaded && typeof setup === 'function') {
+ setup();
+} else {
+ if(window.bootPlugins)
+ window.bootPlugins.push(setup);
+ else
+ window.bootPlugins = [setup];
+}
+} // wrapper end
+// inject code into site context
+var script = document.createElement('script');
+script.appendChild(document.createTextNode('('+ wrapper +')();'));
+(document.body || document.head || document.documentElement).appendChild(script);