update code to match stock site changes 2013-10-16
- new munge set - modified map data tile ID/QK - now based on portal level rather than map zoom
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@ -187,21 +187,21 @@ window.MapDataRequest.prototype.refresh = function() {
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//var debugrect = L.rectangle(bounds,{color: 'red', fill: false, weight: 4, opacity: 0.8}).addTo(map);
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//setTimeout (function(){ map.removeLayer(debugrect); }, 10*1000);
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var x1 = lngToTile(bounds.getWest(), zoom);
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var x2 = lngToTile(bounds.getEast(), zoom);
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var y1 = latToTile(bounds.getNorth(), zoom);
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var y2 = latToTile(bounds.getSouth(), zoom);
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var x1 = lngToTile(bounds.getWest(), minPortalLevel);
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var x2 = lngToTile(bounds.getEast(), minPortalLevel);
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var y1 = latToTile(bounds.getNorth(), minPortalLevel);
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var y2 = latToTile(bounds.getSouth(), minPortalLevel);
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// calculate the full bounds for the data - including the part of the tiles off the screen edge
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var dataBounds = L.latLngBounds([
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[tileToLat(y2+1,zoom), tileToLng(x1,zoom)],
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[tileToLat(y1,zoom), tileToLng(x2+1,zoom)]
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[tileToLat(y2+1,minPortalLevel), tileToLng(x1,minPortalLevel)],
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[tileToLat(y1,minPortalLevel), tileToLng(x2+1,minPortalLevel)]
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]);
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//var debugrect2 = L.rectangle(dataBounds,{color: 'magenta', fill: false, weight: 4, opacity: 0.8}).addTo(map);
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//setTimeout (function(){ map.removeLayer(debugrect2); }, 10*1000);
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// store the parameters used for fetching the data. used to prevent unneeded refreshes after move/zoom
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this.fetchedDataParams = { bounds: dataBounds, zoom: zoom };
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this.fetchedDataParams = { bounds: dataBounds, zoom: zoom, minPortalLevel: minPortalLevel };
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window.runHooks ('mapDataRefreshStart', {bounds: bounds, zoom: zoom, tileBounds: dataBounds});
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@ -228,11 +228,11 @@ window.MapDataRequest.prototype.refresh = function() {
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for (var y = y1; y <= y2; y++) {
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// x goes from bottom to top(?)
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for (var x = x1; x <= x2; x++) {
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var tile_id = pointToTileId(zoom, x, y);
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var latNorth = tileToLat(y,zoom);
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var latSouth = tileToLat(y+1,zoom);
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var lngWest = tileToLng(x,zoom);
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var lngEast = tileToLng(x+1,zoom);
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var tile_id = pointToTileId(minPortalLevel, x, y);
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var latNorth = tileToLat(y,minPortalLevel);
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var latSouth = tileToLat(y+1,minPortalLevel);
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var lngWest = tileToLng(x,minPortalLevel);
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var lngEast = tileToLng(x+1,minPortalLevel);
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this.debugTiles.create(tile_id,[[latSouth,lngWest],[latNorth,lngEast]]);
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