commit
1f25428388
2
build.py
2
build.py
@ -121,7 +121,7 @@ def loaderMD(var):
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filemd5 = hashlib.md5(file.encode('utf8')).hexdigest()
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# check if file has already been parsed by the github api
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if fn in files and filemd5 in files[fn]:
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# use the stored copy if nothing has changed to avoid hiting the api more then the 60/hour when not signed in
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# use the stored copy if nothing has changed to avoid hitting the api more then the 60/hour when not signed in
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db.close()
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return files[fn][filemd5]
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else:
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@ -90,7 +90,7 @@ window.chat.genPostData = function(isFaction, storageHash, getOlderMsgs) {
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} else {
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// ask for newer chat
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var min = storageHash.newestTimestamp;
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// the inital request will have both timestamp values set to -1,
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// the initial request will have both timestamp values set to -1,
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// thus we receive the newest desiredNumItems. After that, we will
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// only receive messages with a timestamp greater or equal to min
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// above.
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@ -11,7 +11,7 @@ window.updateGameScore = function(data) {
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}
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// hacky - but here is as good as any for a location
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// the niantic servers have attempted to obsfucate the client/server protocol, by munging the request parameters
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// the niantic servers have attempted to obfuscate the client/server protocol, by munging the request parameters
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// detecting which munge set should be used is tricky - even the stock site gets it wrong sometimes
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// to detect the problem and try a different set is easiest in a place where there's only a single request of that type
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// sent at once, and it has no extra parameters. this method matches those requirements
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@ -27,7 +27,7 @@ window.MapDataRequest = function() {
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// try to maintain at least this may tiles in each request, by reducing the number of requests as needed
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this.MIN_TILES_PER_REQUEST = 4;
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// number of times to retty a tile after a 'bad' error (i.e. not a timeout)
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// number of times to retry a tile after a 'bad' error (i.e. not a timeout)
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this.MAX_TILE_RETRIES = 3;
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// refresh timers
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@ -44,10 +44,10 @@ window.MapDataRequest = function() {
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// this gives a chance of other requests finishing, allowing better grouping of retries in new requests
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this.RUN_QUEUE_DELAY = 0.5;
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// delay before re-queueing tiles in failed requests
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// delay before requeuing tiles in failed requests
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this.BAD_REQUEST_REQUEUE_DELAY = 5; // longer delay before retrying a completely failed request - as in this case the servers are struggling
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// a delay before processing the queue after requeueing tiles. this gives a chance for other requests to finish
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// a delay before processing the queue after requeuing tiles. this gives a chance for other requests to finish
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// or other requeue actions to happen before the queue is processed, allowing better grouping of requests
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// however, the queue may be processed sooner if a previous timeout was set
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this.REQUEUE_DELAY = 1;
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@ -267,7 +267,7 @@ window.MapDataRequest.prototype.refresh = function() {
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// so as far as plugins are concerned, it should be treated as a finished request
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window.runHooks('requestFinished', {success: true});
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console.log ('done request preperation (cleared out-of-bounds and invalid for zoom, and rendered cached data)');
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console.log ('done request preparation (cleared out-of-bounds and invalid for zoom, and rendered cached data)');
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if (Object.keys(this.queuedTiles).length > 0) {
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// queued requests - don't start processing the download queue immediately - start it after a short delay
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@ -451,7 +451,7 @@ window.MapDataRequest.prototype.handleResponse = function (data, tiles, success)
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var timeoutTiles = [];
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if (!success || !data || !data.result) {
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console.warn("Request.handleResponse: request failed - requeing...");
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console.warn("Request.handleResponse: request failed - requeuing...");
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//request failed - requeue all the tiles(?)
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@ -16,7 +16,7 @@ var requestParameterMunges = [
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// set 7 - 2013-11-06
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{
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'dashboard.getArtifactInfo': 'artifacts', // GET_ARTIFACT_INFO: new (and not obfsucated?!)
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'dashboard.getArtifactInfo': 'artifacts', // GET_ARTIFACT_INFO: new (and not obfuscated?!)
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'dashboard.getGameScore': 'yol4dxx5ufqolhk2', // GET_GAME_SCORE
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'dashboard.getPaginatedPlextsV2': '7b83j2z81rtk6101', // GET_PAGINATED_PLEXTS
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'dashboard.getThinnedEntitiesV4': '46su4lrisoq28gxh', // GET_THINNED_ENTITIES
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@ -59,7 +59,7 @@ var requestParameterMunges = [
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// set 8 - 2013-11-07
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{
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'dashboard.getArtifactInfo': 'artifacts', // GET_ARTIFACT_INFO: new (and not obfsucated?!)
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'dashboard.getArtifactInfo': 'artifacts', // GET_ARTIFACT_INFO: new (and not obfuscated?!)
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'dashboard.getGameScore': 'lls4clhel87apzpa', // GET_GAME_SCORE
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'dashboard.getPaginatedPlextsV2': 'r6n2xgcd8wjsm4og', // GET_PAGINATED_PLEXTS
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'dashboard.getThinnedEntitiesV4': '1ybigzcf2sifu34b', // GET_THINNED_ENTITIES
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@ -102,7 +102,7 @@ var requestParameterMunges = [
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// set 9 - 2013-11-1
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{
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'dashboard.getArtifactInfo': 'artifacts', // GET_ARTIFACT_INFO: new (and not obfsucated?!)
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'dashboard.getArtifactInfo': 'artifacts', // GET_ARTIFACT_INFO: new (and not obfuscated?!)
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'dashboard.getGameScore': '9w8phj2dccvns3t9', // GET_GAME_SCORE
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'dashboard.getPaginatedPlextsV2': '3b1nc3ub0sd1704x', // GET_PAGINATED_PLEXTS
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'dashboard.getThinnedEntitiesV4': '2xa55qj41qrhfhas', // GET_THINNED_ENTITIES
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@ -149,9 +149,9 @@ var requestParameterMunges = [
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var activeRequestMungeSet = undefined;
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// in the recent stock site updates, their javascript code has been less obsfucated, but also the munge parameters
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// in the recent stock site updates, their javascript code has been less obfuscated, but also the munge parameters
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// change on every release. I can only assume it's now an integrated step in the build/release system, rather
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// than continued efforts to block iitc. the lighter obsfucation on the code makes it easier to parse and find
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// than continued efforts to block iitc. the lighter obfuscation on the code makes it easier to parse and find
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// the munges in the code - so let's attempt that
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function extractMungeFromStock() {
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try {
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@ -216,7 +216,7 @@ function extractMungeFromStock() {
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foundMunges.latE6 = result[3] || result[4];
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foundMunges.lngE6 = result[5] || result[6];
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var chatTab = result[7] || result[8];
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if (chatTab != foundMunges.chatTab) throw 'Error: inconsistant munge parsing for chatTab';
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if (chatTab != foundMunges.chatTab) throw 'Error: inconsistent munge parsing for chatTab';
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// LOOKUP_PLAYERS
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var reg = new RegExp('LOOKUP_PLAYERS, {'+mungeRegExpLit+'a}');
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@ -283,7 +283,7 @@ window.getPortalDataZoom = function() {
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// (mobile: a float somehow gets through in some cases!)
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var z = parseInt(mapZoom);
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// limiting the mazimum zoom level for data retrieval reduces the number of requests at high zoom levels
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// limiting the maximum zoom level for data retrieval reduces the number of requests at high zoom levels
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// (as all portal data is retrieved at z=17, why retrieve multiple z=18 tiles when fewer z=17 would do?)
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// very effective along with the new cache code
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if (z > 17) z=17;
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6
external/leaflet.draw.js
vendored
6
external/leaflet.draw.js
vendored
@ -201,7 +201,7 @@ L.Draw.Polyline = L.Draw.Feature.extend({
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fill: false,
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clickable: true
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},
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metric: true, // Whether to use the metric meaurement system or imperial
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metric: true, // Whether to use the metric measurement system or imperial
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zIndexOffset: 2000 // This should be > than the highest z-index any map layers
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},
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@ -808,7 +808,7 @@ L.Draw.Circle = L.Draw.SimpleShape.extend({
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fillOpacity: 0.2,
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clickable: true
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},
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metric: true // Whether to use the metric meaurement system or imperial
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metric: true // Whether to use the metric measurement system or imperial
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},
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initialize: function (map, options) {
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@ -2523,7 +2523,7 @@ L.EditToolbar.Edit = L.Handler.extend({
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pathOptions;
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// Don't do anything if this layer is a marker but doesn't have an icon. Markers
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// should usually have icons. If using Leaflet.draw with Leafler.markercluster there
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// should usually have icons. If using Leaflet.draw with Leaflet.markercluster there
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// is a chance that a marker doesn't.
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if (isMarker && !layer._icon) {
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return;
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@ -175,7 +175,7 @@ public class IITC_WebView extends WebView {
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// if in edit text mode, don't load javascript otherwise the keyboard closes.
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HitTestResult testResult = getHitTestResult();
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if (testResult != null && testResult.getType() == HitTestResult.EDIT_TEXT_TYPE) {
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// let window.show(...) interupt input
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// let window.show(...) interrupt input
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// window.show(...) is called if one of the action bar buttons
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// is clicked
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if (!js.startsWith("window.show(")) {
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@ -592,7 +592,7 @@ window.plugin.apList.comparePortal = function(a,b) {
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aProperty = aProperty[propertyName];
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bProperty = bProperty[propertyName];
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});
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// compare next porperty if equal
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// compare next property if equal
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if(aProperty === bProperty) return true;
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result = (aProperty > bProperty ? 1 : -1) * option.order;
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@ -619,7 +619,7 @@ window.plugin.apList.disableCache = function() {
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window.plugin.apList.selectPortal = function(guid) {
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// Add error catching to avoid following link of portal if error
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// occured in renderPortalDetails or hooked plugin
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// occurred in renderPortalDetails or hooked plugin
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try {
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renderPortalDetails(guid);
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} catch(e) {
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@ -916,7 +916,7 @@
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// Fired when a bookmarks/folder is removed, added or sorted, also when a folder is opened/closed.
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if($.inArray('pluginBkmrksEdit', window.VALID_HOOKS) < 0) { window.VALID_HOOKS.push('pluginBkmrksEdit'); }
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// Fired when the "Bookmarks Options" panell is opened (you can add new options);
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// Fired when the "Bookmarks Options" panel is opened (you can add new options);
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if($.inArray('pluginBkmrksOpenOpt', window.VALID_HOOKS) < 0) { window.VALID_HOOKS.push('pluginBkmrksOpenOpt'); }
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// Fired when the sync is finished;
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if($.inArray('pluginBkmrksSyncEnd', window.VALID_HOOKS) < 0) { window.VALID_HOOKS.push('pluginBkmrksSyncEnd'); }
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@ -303,7 +303,7 @@ window.plugin.playerTracker.drawData = function() {
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var last = playerData.events[evtsLength-1];
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var ago = plugin.playerTracker.ago;
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// tooltip for marker - no HYML - and not shown on touchscreen devices
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// tooltip for marker - no HTML - and not shown on touchscreen devices
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var tooltip = isTouchDev ? '' : (playerData.nick+', '+ago(last.time, now)+' ago');
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// popup for marker
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@ -56,7 +56,7 @@ window.plugin.portalHighligherPortalsCanMakeLevel.getHighlighter = function(lvl)
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var setup = function() {
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// This is the maximum level of a portal a user can be the "last peice of"
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// This is the maximum level of a portal a user can be the "last piece of"
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// yes, even a level 1 can be the difference in bumping a portal up to level 7
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var max_can_complete = 7;
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if(PLAYER.level === 8) {
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@ -122,7 +122,7 @@ function iitcDesktopPluginDownloadTable ( $build )
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# remove 'IITC Plugin: ' prefix if it's there, for neatness
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$name = preg_replace ( '/^IITC plugin: /i', '', $details['@name'] );
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# format extended version info in less prominant font
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# format extended version info in less prominent font
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$version = preg_replace ( '/^(\d+\.\d+\.\d+)\.(\d{8}\.\d{1,6})/', '\1<br><small class="muted">.\2</small>', $details['@version'] );
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# remove unneeded prefix from description
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@ -444,7 +444,7 @@ function join_url( $parts, $encode=FALSE)
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*
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* RFC3986 specifies the allowed characters in the URL as well as
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* reserved characters in the URL. This function replaces all the
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* disallowed characters in the URL with their repective percent
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* disallowed characters in the URL with their respective percent
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* encodings. Already encoded characters are not encoded again,
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* such as '%20' is not encoded to '%2520'.
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*
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@ -61,7 +61,7 @@ scripts to match.
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<h4>16th October 2013</h4>
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<p>
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IITC 0.14.3 and IITC MObile 0.7.4 have just been released. This is a critical update required to work with the latest
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IITC 0.14.3 and IITC Mobile 0.7.4 have just been released. This is a critical update required to work with the latest
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changes Niantic have made to the standard intel site. Additionally, the draw-tools plugin now snaps points to portals
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when creating lines/polygons/markers (was actually in 0.14.2 release), a bugfix relating to IITC not realising who
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'you' are, causing some highlighters to break, and a handful of other tweaks/bugfixes.
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@ -48,7 +48,7 @@ scripts to match.
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<h4>16th October 2013</h4>
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<p>
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IITC 0.14.3 and IITC MObile 0.7.4 have just been released. This is a critical update required to work with the latest
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IITC 0.14.3 and IITC Mobile 0.7.4 have just been released. This is a critical update required to work with the latest
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changes Niantic have made to the standard intel site. Additionally, the draw-tools plugin now snaps points to portals
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when creating lines/polygons/markers (was actually in 0.14.2 release), a bugfix relating to IITC not realising who
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'you' are, causing some highlighters to break, and a handful of other tweaks/bugfixes.
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Loading…
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Reference in New Issue
Block a user