double-timeout on debug tile fading - helps when rendering goes slow
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@ -72,8 +72,11 @@ window.RenderDebugTiles.prototype.setState = function(id,state) {
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window.RenderDebugTiles.prototype.startTimer = function(waitTime) {
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var _this = this;
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if (!this.timer) {
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this.timer = setTimeout ( function() { _this.timer = undefined; _this.runClearPass(); }, waitTime );
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if (!_this.timer) {
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// a timeout of 0 firing the actual timeout - helps things run smoother
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_this.timer = setTimeout ( function() {
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_this.timer = setTimeout ( function() { _this.timer = undefined; _this.runClearPass(); }, waitTime );
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}, 0);
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}
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}
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