updated comments
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@ -78,7 +78,6 @@ plugin.layerCount.pnpoly = function(latlngs, point) {
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}
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}
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plugin.layerCount.calculate = function(ev) {
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plugin.layerCount.calculate = function(ev) {
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// TODO: find a geodesic implementation
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var point = ev.latlng;
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var point = ev.latlng;
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var fields = window.fields;
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var fields = window.fields;
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var layersRes = layersEnl = 0;
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var layersRes = layersEnl = 0;
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@ -86,6 +85,8 @@ plugin.layerCount.calculate = function(ev) {
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for(var guid in fields) {
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for(var guid in fields) {
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var field = fields[guid];
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var field = fields[guid];
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// we don't need to check the field's bounds first. pnpoly is pretty simple math. the bounds is about 50 times
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// slower than just using pnpoly
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if(plugin.layerCount.pnpoly(field._latlngs, point)) {
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if(plugin.layerCount.pnpoly(field._latlngs, point)) {
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if(field.options.team == TEAM_ENL)
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if(field.options.team == TEAM_ENL)
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layersEnl++;
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layersEnl++;
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