tweaks to render queue - on mobile, increase the delay, rather than decreasing the number of items, to help speed things up
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@ -57,10 +57,10 @@ window.MapDataRequest = function() {
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// render queue
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// render queue
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// number of items to process in each render pass. there are pros and cons to smaller and larger values
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// number of items to process in each render pass. there are pros and cons to smaller and larger values
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// (however, if using leaflet canvas rendering, it makes sense to push as much as possible through every time)
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// (however, if using leaflet canvas rendering, it makes sense to push as much as possible through every time)
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this.RENDER_BATCH_SIZE = L.Path.CANVAS ? 1E9 : (typeof android === 'undefined') ? 200 : 100;
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this.RENDER_BATCH_SIZE = L.Path.CANVAS ? 1E9 : 500;
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// delay before repeating the render loop. this gives a better chance for user interaction
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// delay before repeating the render loop. this gives a better chance for user interaction
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this.RENDER_PAUSE = 0.1; //100ms
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this.RENDER_PAUSE = (typeof android === 'undefined') ? 0.1 : 0.2; //100ms desktop, 200ms mobile
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this.REFRESH_CLOSE = 300; // refresh time to use for close views z>12 when not idle and not moving
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this.REFRESH_CLOSE = 300; // refresh time to use for close views z>12 when not idle and not moving
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