Merge branch 'master' into release
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commit
26fc95769d
@ -37,7 +37,8 @@ window.updateGameScore = function(data) {
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window.updateGameScoreFailCount = 0;
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var r = parseInt(data.result.resistanceScore), e = parseInt(data.result.enlightenedScore);
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var e = parseInt(data[0]); //enlightened score in data[0]
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var r = parseInt(data[1]); //resistance score in data[1]
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var s = r+e;
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var rp = r/s*100, ep = e/s*100;
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r = digits(r), e = digits(e);
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@ -48,8 +48,9 @@ window.getDataZoomForMapZoom = function(zoom) {
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//NOTE: the specifics of this are tightly coupled with the above ZOOM_TO_LEVEL and ZOOM_TO_TILES_PER_EDGE arrays
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// firstly, some of IITCs zoom levels, depending on base map layer, can be higher than stock. limit zoom level
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if (zoom > 18) {
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zoom = 18;
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// (stock site max zoom may vary depending on google maps detail in the area - 20 or 21 max is common)
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if (zoom > 20) {
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zoom = 20;
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}
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if (!window.CONFIG_ZOOM_DEFAULT_DETAIL_LEVEL) {
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@ -109,7 +110,7 @@ window.getDataZoomForMapZoom = function(zoom) {
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}
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if (window.CONFIG_ZOOM_SHOW_MORE_PORTALS) {
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if (zoom >= 15) {
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if (zoom >= 15 && zoom <= 16) {
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//L1+ and closer zooms. the 'all portals' zoom uses the same tile size, so it's no harm to request things at that zoom level
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zoom = 17;
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}
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@ -138,7 +139,10 @@ window.tileToLat = function(y, params) {
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}
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window.pointToTileId = function(params, x, y) {
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return params.zoom + "_" + x + "_" + y;
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//change to quadkey construction
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//as of 2014-05-06: zoom_x_y_minlvl_maxlvl_maxhealth
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return params.zoom + "_" + x + "_" + y + "_" + params.level + "_8_100";
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}
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@ -4,7 +4,10 @@
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window.portalMarkerScale = function() {
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var zoom = map.getZoom();
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return zoom >= 14 ? 1 : zoom >= 11 ? 0.8 : zoom >= 8 ? 0.65 : 0.5;
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if (L.Browser.mobile)
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return zoom >= 16 ? 1 : zoom >= 14 ? 0.8 : zoom >= 11 ? 0.65 : zoom >= 8 ? 0.5 : 0.35;
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else
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return zoom >= 14 ? 1 : zoom >= 11 ? 0.8 : zoom >= 8 ? 0.65 : 0.5;
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}
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// create a new marker. 'data' contain the IITC-specific entity data to be stored in the object options
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2
main.js
2
main.js
@ -1,7 +1,7 @@
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// ==UserScript==
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// @id ingress-intel-total-conversion@jonatkins
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// @name IITC: Ingress intel map total conversion
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// @version 0.16.7.@@DATETIMEVERSION@@
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// @version 0.16.8.@@DATETIMEVERSION@@
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// @namespace https://github.com/jonatkins/ingress-intel-total-conversion
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// @updateURL @@UPDATEURL@@
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// @downloadURL @@DOWNLOADURL@@
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@ -2,8 +2,8 @@
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<manifest xmlns:android="http://schemas.android.com/apk/res/android"
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package="com.cradle.iitc_mobile"
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android:installLocation="auto"
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android:versionCode="68"
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android:versionName="0.10.7">
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android:versionCode="69"
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android:versionName="0.10.8">
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<uses-sdk
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android:minSdkVersion="14"
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@ -13,39 +13,19 @@ offers many more features. It is available for
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<h3>Latest news</h3>
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<h4>14th March 2014</h4>
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<h4>6th May 2014</h4>
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<p>
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IITC 0.16.6 and IITC Mobile 0.10.6 have just been released. This is a critical update required to successfully load
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portals when zoomed in (L3+ or closer) to the map. Changes include:
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IITC 0.16.8 and IITC Mobile 0.10.8 have just been released. This is a critical update that is needed for IITC to correctly
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load the map data.
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</p>
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<ul>
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<li>debug tiles fade for completed tiles</li>
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<li>warning in sidebar when standard layers are turned off</li>
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<li>player level: fixed AP values for L2/L3</li>
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<li>Plugins:
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<ul>
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<li>portal-counts: percentage in pie chart</li>
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<li>guess-player-levels: guess level based on portal attacks (attack range as calculated from log)</li>
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</ul></li>
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<li>Mobile:
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<ul>
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<li>send screenshot from menu</li>
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<li>fixed sharing interface (caused crash on some devices)</li>
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<li>show loading indicator while log is being loaded</li>
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<li>configurable menu</li>
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</ul></li>
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</ul>
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<h4>22nd February 2014</h4>
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<h4>29th April 2014</h4>
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<p>
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IITC 0.16.5 and IITC Mobile 0.10.5 have just been released. This version is required to work with a change made to the
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standard intel site. Also, the following changes have been made:
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IITC 0.16.7 and IITC Mobile 0.10.7 have been released, to fix things to work with the latest Niantic changes.
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</p>
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<p>
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There have also been a few tweaks to improve performance, and an optional alternative rendering mode
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that might give a good performance boost in some cases when there's lots of portals on screen.
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</p>
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<ul>
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<li>The new Artifacts are now supported</li>
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<li>Bookmarks plugin updated</li>
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<li>Draw tools plugin: markers updated to also support colours</li>
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</ul>
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<a class="btn btn-default btn-sm" href="?page=news">Older news</a>
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@ -1,5 +1,20 @@
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<h2>News</h2>
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<h4>6th May 2014</h4>
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<p>
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IITC 0.16.8 and IITC Mobile 0.10.8 have just been released. This is a critical update that is needed for IITC to correctly
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load the map data.
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</p>
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<h4>29th April 2014</h4>
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<p>
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IITC 0.16.7 and IITC Mobile 0.10.7 have been released, to fix things to work with the latest Niantic changes.
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</p>
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<p>
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There have also been a few tweaks to improve performance, and an optional alternative rendering mode
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that might give a good performance boost in some cases when there's lots of portals on screen.
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</p>
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<h4>14th March 2014</h4>
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<p>
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IITC 0.16.6 and IITC Mobile 0.10.6 have just been released. This is a critical update required to successfully load
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