niantic have increased the tiles-per-request setting to, at least, 10
(with some experiments of larger values - 25 and 50 - that have been reverted for now)
This commit is contained in:
parent
c44f4793cf
commit
299ae1cadc
@ -25,9 +25,10 @@ window.MapDataRequest = function() {
|
|||||||
this.MAX_REQUESTS = 5;
|
this.MAX_REQUESTS = 5;
|
||||||
|
|
||||||
// this many tiles in one request
|
// this many tiles in one request
|
||||||
this.NUM_TILES_PER_REQUEST = 4;
|
this.NUM_TILES_PER_REQUEST = 10;
|
||||||
|
|
||||||
// number of times to retry a tile after an error (including "error: TIMEOUT" now - as stock intel does)
|
// number of times to retry a tile after an error (including "error: TIMEOUT" now - as stock intel does)
|
||||||
|
// TODO? different retry counters for TIMEOUT vs other errors..?
|
||||||
this.MAX_TILE_RETRIES = 5;
|
this.MAX_TILE_RETRIES = 5;
|
||||||
|
|
||||||
// refresh timers
|
// refresh timers
|
||||||
|
Loading…
x
Reference in New Issue
Block a user