niantic have increased the tiles-per-request setting to, at least, 10

(with some experiments of larger values - 25 and 50 - that have been reverted for now)
This commit is contained in:
Jon Atkins 2014-09-25 20:24:52 +01:00
parent c44f4793cf
commit 299ae1cadc

View File

@ -25,9 +25,10 @@ window.MapDataRequest = function() {
this.MAX_REQUESTS = 5;
// this many tiles in one request
this.NUM_TILES_PER_REQUEST = 4;
this.NUM_TILES_PER_REQUEST = 10;
// number of times to retry a tile after an error (including "error: TIMEOUT" now - as stock intel does)
// TODO? different retry counters for TIMEOUT vs other errors..?
this.MAX_TILE_RETRIES = 5;
// refresh timers