restopre 'show more portals', but at one level of zoom boost instead of two
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@ -41,27 +41,6 @@ window.setupDataTileParams = function() {
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window.TILE_PARAMS.TILES_PER_EDGE = DEFAULT_ZOOM_TO_TILES_PER_EDGE;
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window.TILE_PARAMS.TILES_PER_EDGE = DEFAULT_ZOOM_TO_TILES_PER_EDGE;
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}
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}
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// disable SHOW_MORE_PORTALS if it would be unfriendly to the servers (i.e. result in more requests)
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// needs to be fired a bit later, after plugins have been initialised
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setTimeout(function(){
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if (window.CONFIG_ZOOM_SHOW_MORE_PORTALS) {
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if (window.TILE_PARAMS.TILES_PER_EDGE[17] > window.TILE_PARAMS.TILES_PER_EDGE[15]) {
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var edgeScale = window.TILE_PARAMS.TILES_PER_EDGE[17]/window.TILE_PARAMS.TILES_PER_EDGE[15];
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var mapScale = edgeScale*edgeScale;
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dialog({
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title: 'Show more portals plugin disabled',
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width: 400,
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text: 'The "show-more-portals" plugin has been disabled.\n\n'
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+'Niantic have changed the intel site so that zoom level 17 (all portals) now needs '+mapScale+' times more requests than level 15 (L1+ portals), so fetching at the wrong zoom level will be unfriendly to the servers\n\n'
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+'Don\'t like this? Ask Niantic to change the standard intel site, then IITC can match and all would benifit.'
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});
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window.CONFIG_ZOOM_SHOW_MORE_PORTALS=false;
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}
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}
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}, 1);
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}
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}
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@ -104,7 +83,16 @@ window.getDataZoomForMapZoom = function(zoom) {
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zoom = 21;
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zoom = 21;
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}
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}
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var origTileParams = getMapZoomTileParameters(zoom);
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if (window.CONFIG_ZOOM_SHOW_MORE_PORTALS) {
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// slightly unfriendly to the servers, requesting more, but smaller, tiles, for the 'unclaimed' level of detail
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// however, server load issues are all related to the map area in view, with no real issues related to detail level
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// therefore, I believel we can get away with these smaller tiles for one or two further zoom levels without issues
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if (zoom == 16) {
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zoom = 17;
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}
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}
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if (!window.CONFIG_ZOOM_DEFAULT_DETAIL_LEVEL) {
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if (!window.CONFIG_ZOOM_DEFAULT_DETAIL_LEVEL) {
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@ -112,6 +100,8 @@ window.getDataZoomForMapZoom = function(zoom) {
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// to avoid impacting server load, we keep ourselves restricted to a zoom level with the sane numbre
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// to avoid impacting server load, we keep ourselves restricted to a zoom level with the sane numbre
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// of tilesPerEdge and portal levels visible
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// of tilesPerEdge and portal levels visible
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var origTileParams = getMapZoomTileParameters(zoom);
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while (zoom > MIN_ZOOM) {
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while (zoom > MIN_ZOOM) {
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var newTileParams = getMapZoomTileParameters(zoom-1);
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var newTileParams = getMapZoomTileParameters(zoom-1);
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if (newTileParams.tilesPerEdge != origTileParams.tilesPerEdge || newTileParams.level != origTileParams.level) {
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if (newTileParams.tilesPerEdge != origTileParams.tilesPerEdge || newTileParams.level != origTileParams.level) {
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@ -126,15 +116,6 @@ window.getDataZoomForMapZoom = function(zoom) {
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}
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}
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if (window.CONFIG_ZOOM_SHOW_MORE_PORTALS) {
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// this is, in theory, slightly 'unfriendly' to the servers. in practice, this isn't the case - and it can even be nicer
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// as it vastly improves cacheing in IITC and also reduces the amount of panning/zooming a user would do
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if (zoom >= 15 && zoom <= 16) {
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//L1+ and closer zooms. the 'all portals' zoom uses the same tile size, so it's no harm to request things at that zoom level
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zoom = 17;
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}
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}
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return zoom;
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return zoom;
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}
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}
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@ -2,11 +2,11 @@
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// @id iitc-plugin-show-more-portals@jonatkins
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// @id iitc-plugin-show-more-portals@jonatkins
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// @name IITC plugin: Show more portals
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// @name IITC plugin: Show more portals
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// @category Tweaks
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// @category Tweaks
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// @version 0.2.0.@@DATETIMEVERSION@@
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// @version 0.2.1.@@DATETIMEVERSION@@
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// @namespace https://github.com/jonatkins/ingress-intel-total-conversion
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// @namespace https://github.com/jonatkins/ingress-intel-total-conversion
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// @updateURL @@UPDATEURL@@
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// @updateURL @@UPDATEURL@@
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// @downloadURL @@DOWNLOADURL@@
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// @downloadURL @@DOWNLOADURL@@
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// @description [@@BUILDNAME@@-@@BUILDDATE@@] Boost the detail level of portals shown so that unclaimed portals are visible when normally L1+ portals would be shown. Recent protocol changes by Niantic means this no longer sends more requests than the standard intel site, and can mean fewer requests.
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// @description [@@BUILDNAME@@-@@BUILDDATE@@] Boost the detail level of portals shown so that unclaimed portals are visible one level saooner.
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// @include https://www.ingress.com/intel*
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// @include https://www.ingress.com/intel*
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// @include http://www.ingress.com/intel*
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// @include http://www.ingress.com/intel*
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// @match https://www.ingress.com/intel*
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// @match https://www.ingress.com/intel*
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