Merge remote-tracking branch 'upstream/gh-pages' into gh-pages
This commit is contained in:
commit
321c744658
@ -102,7 +102,8 @@ Starting from the top, the sidebar shows this information:
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#### logged in user, global MU, search
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- Details about you, the logged in user. This is only updated if you reload the page. This is a limitation of Ingress, not IITC.
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- it shows your current level followed by your nick
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- it shows your current level followed by your nickname
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- hovering over your nickname allows you to sign out (NIGHTLY ONLY)
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- to the right, it shows to percentages. The upper one, e.g. “XM: 37%” tells you how much your XM bar is filled. The lower one, e.g. “level: 37%“ tells you that you have gathered 37% of the AP required for the next level. It shows “max level” if you have reached max level.
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- the tooltip mainly shows you absolute numbers instead of percentages. It also shows how many invites you have.
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- The next bar is a visual representation of global MindUnits (MU) per faction. It is updated every now and then. The tooltip shows the absolute MU count per faction.
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11
code/boot.js
11
code/boot.js
@ -186,13 +186,22 @@ window.setupPlayerStat = function() {
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$('#playerstat').html(''
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+ '<h2 title="'+t+'">'+level+' '
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+ '<div id="name">'
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+ '<span class="'+cls+'">'+PLAYER.nickname+'</span>'
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+ '<div>'
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+ '<a href="https://www.ingress.com/_ah/logout?continue=https://www.google.com/accounts/Logout%3Fcontinue%3Dhttps://appengine.google.com/_ah/logout%253Fcontinue%253Dhttps://www.ingress.com/intel%26service%3Dah" id="signout">sign out</a>'
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+ '</div>'
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+ '<div id="stats">'
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+ '<sup>XM: '+xmRatio+'%</sup>'
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+ '<sub>' + (level < 8 ? 'level: '+lvlApProg+'%' : 'max level') + '</sub>'
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+ '</div>'
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+ '</h2>'
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);
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$('#name').mouseenter(function() {
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$('#signout').show();
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}).mouseleave(function() {
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$('#signout').hide();
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});
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}
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window.setupSidebarToggle = function() {
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@ -49,21 +49,28 @@ window.requestData = function() {
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$.each(tiles, function(ind, tls) {
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data = { minLevelOfDetail: -1 };
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data.boundsParamsList = tls;
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window.requests.add(window.postAjax('getThinnedEntitiesV2', data, window.handleDataResponse));
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window.requests.add(window.postAjax('getThinnedEntitiesV2', data, window.handleDataResponse, window.handleFailedRequest));
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});
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}
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// Handle failed map data request
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window.handleFailedRequest = function() {
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if(requests.isLastRequest('getThinnedEntitiesV2')) {
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var leftOverPortals = portalRenderLimit.mergeLowLevelPortals(null);
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handlePortalsRender(leftOverPortals);
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}
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}
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// works on map data response and ensures entities are drawn/updated.
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window.handleDataResponse = function(data, textStatus, jqXHR) {
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// remove from active ajax queries list
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if(!data || !data.result) {
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window.failedRequestCount++;
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console.warn(data);
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handleFailedRequest();
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return;
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}
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var portalUpdateAvailable = false;
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var portalInUrlAvailable = false;
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var m = data.result.map;
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// defer rendering of portals because there is no z-index in SVG.
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// this means that what’s rendered last ends up on top. While the
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@ -72,8 +79,6 @@ window.handleDataResponse = function(data, textStatus, jqXHR) {
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// https://github.com/Leaflet/Leaflet/issues/185
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var ppp = [];
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var p2f = {};
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// Reset new portals count of Portal Render Limit handler
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portalRenderLimit.resetCounting();
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$.each(m, function(qk, val) {
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$.each(val.deletedGameEntityGuids, function(ind, guid) {
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if(getTypeByGuid(guid) === TYPE_FIELD && window.fields[guid] !== undefined) {
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@ -92,8 +97,6 @@ window.handleDataResponse = function(data, textStatus, jqXHR) {
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// format for portals: { controllingTeam, turret }
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if(ent[2].turret !== undefined) {
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if(selectedPortal === ent[0]) portalUpdateAvailable = true;
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if(urlPortal && ent[0] == urlPortal) portalInUrlAvailable = true;
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var latlng = [ent[2].locationE6.latE6/1E6, ent[2].locationE6.lngE6/1E6];
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if(!window.getPaddedBounds().contains(latlng)
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@ -102,7 +105,7 @@ window.handleDataResponse = function(data, textStatus, jqXHR) {
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) return;
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portalRenderLimit.pushPortal(ent);
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ppp.push(ent); // delay portal render
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} else if(ent[2].edge !== undefined) {
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renderLink(ent);
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@ -129,11 +132,28 @@ window.handleDataResponse = function(data, textStatus, jqXHR) {
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}
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});
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// Process the portals with portal render limit handler first
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// Low level portal will hold until last request
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var newPpp = portalRenderLimit.splitOrMergeLowLevelPortals(ppp);
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handlePortalsRender(newPpp);
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resolvePlayerNames();
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renderUpdateStatus();
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}
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window.handlePortalsRender = function(portals) {
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var portalUpdateAvailable = false;
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var portalInUrlAvailable = false;
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// Preserve and restore "selectedPortal" between portal re-render
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if(portalUpdateAvailable) var oldSelectedPortal = selectedPortal;
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runHooks('portalDataLoaded', {portals : ppp});
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$.each(ppp, function(ind, portal) { renderPortal(portal); });
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runHooks('portalDataLoaded', {portals : portals});
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$.each(portals, function(ind, portal) {
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if(selectedPortal === portal[0]) portalUpdateAvailable = true;
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if(urlPortal && portal[0] == urlPortal) portalInUrlAvailable = true;
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renderPortal(portal);
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});
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var selectedPortalLayer = portals[oldSelectedPortal];
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if(portalUpdateAvailable && selectedPortalLayer) selectedPortal = oldSelectedPortal;
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@ -150,8 +170,6 @@ window.handleDataResponse = function(data, textStatus, jqXHR) {
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}
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if(portalUpdateAvailable) renderPortalDetails(selectedPortal);
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resolvePlayerNames();
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renderUpdateStatus();
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}
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// removes entities that are still handled by Leaflet, although they
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@ -489,9 +507,9 @@ window.renderLink = function(ent) {
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weight:2,
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clickable: false,
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guid: ent[0],
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data: ent[2],
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smoothFactor: 0 // doesn’t work for two points anyway, so disable
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});
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// determine which links are very short and don’t render them at all.
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// in most cases this will go unnoticed, but improve rendering speed.
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poly._map = window.map;
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@ -539,7 +557,8 @@ window.renderField = function(ent) {
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smoothFactor: 0, // hiding small fields will be handled below
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vertices: reg,
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lastUpdate: ent[1],
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guid: ent[0]});
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guid: ent[0],
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data: ent[2]});
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// determine which fields are too small to be rendered and don’t
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// render them, so they don’t count towards the maximum fields limit.
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@ -3,9 +3,22 @@
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// Functions to handle hiding low level portal when portal render
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// limit is reached.
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//
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// After initialized and reset in window.requestData(), portals in
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// response data will pass to function "pushPortal". Each new portal
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// not on the map will add 1 to newPortalsPerLevel[portal level].
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// On initialization, previous minLevel will preserve to previousMinLevel
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// with zoom level difference.
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//
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// After initialized and reset in window.requestData(), "processPortals"
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// intercept all portals data in "handleDataResponse". Put the count of
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// new portals to newPortalsPerLevel[portal level]. And split portals
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// into two parts base on previousMinLevel. Portals with level >=
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// previousMinLevel will return as result and continue to render.
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// Others will save to portalsPreviousMinLevel. If there is no more
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// active request of map data, portals will not split and
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// portalsPreviousMinLevel will add back to result and render base on
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// current minLevel.
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//
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// "handleFailRequest" is added to handle the case when the last request
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// failed and "processPortals" didn't get called. It will get
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// portalsPreviousMinLevel base on current minLevel and render them.
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//
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// "getMinLevel" will be called by "getMinPortalLevel" in utils_misc.js
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// to determine min portal level to draw on map.
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@ -28,12 +41,28 @@ window.portalRenderLimit = function() {}
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window.portalRenderLimit.initialized = false;
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window.portalRenderLimit.minLevelSet = false;
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window.portalRenderLimit.minLevel = -1;
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window.portalRenderLimit.previousMinLevel = -1;
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window.portalRenderLimit.previousZoomLevel;
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window.portalRenderLimit.newPortalsPerLevel = new Array(MAX_PORTAL_LEVEL + 1);
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window.portalRenderLimit.portalsPreviousMinLevel = new Array(MAX_PORTAL_LEVEL + 1);
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window.portalRenderLimit.init = function () {
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var currentZoomLevel = map.getZoom();
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portalRenderLimit.previousZoomLevel = portalRenderLimit.previousZoomLevel || currentZoomLevel;
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// If there is a minLevel set in previous run, calculate previousMinLevel with it.
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if(portalRenderLimit.minLevelSet) {
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var zoomDiff = currentZoomLevel - portalRenderLimit.previousZoomLevel;
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portalRenderLimit.previousMinLevel = Math.max(portalRenderLimit.minLevel - zoomDiff, -1);
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portalRenderLimit.previousMinLevel = Math.min(portalRenderLimit.previousMinLevel, MAX_PORTAL_LEVEL);
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}
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portalRenderLimit.previousZoomLevel = currentZoomLevel;
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portalRenderLimit.initialized = true;
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portalRenderLimit.minLevel = -1;
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portalRenderLimit.resetCounting();
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portalRenderLimit.resetPortalsPreviousMinLevel();
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}
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window.portalRenderLimit.resetCounting = function() {
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@ -43,13 +72,59 @@ window.portalRenderLimit.resetCounting = function() {
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}
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}
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window.portalRenderLimit.pushPortal = function(ent) {
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var portalGuid = ent[0];
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var portalLevel = parseInt(getPortalLevel(ent[2]));
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var layerGroup = portalsLayers[portalLevel];
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window.portalRenderLimit.resetPortalsPreviousMinLevel = function() {
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for(var i = 0; i <= MAX_PORTAL_LEVEL; i++) {
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portalRenderLimit.portalsPreviousMinLevel[i] = new Array();
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}
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}
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if(findEntityInLeaflet(layerGroup, window.portals, ent[0])) return;
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portalRenderLimit.newPortalsPerLevel[portalLevel]++;
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window.portalRenderLimit.splitOrMergeLowLevelPortals = function(originPortals) {
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portalRenderLimit.resetCounting();
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portalRenderLimit.countingPortals(originPortals);
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var resultPortals = requests.isLastRequest('getThinnedEntitiesV2')
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? portalRenderLimit.mergeLowLevelPortals(originPortals)
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: portalRenderLimit.splitLowLevelPortals(originPortals);
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return resultPortals;
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}
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window.portalRenderLimit.countingPortals = function(portals) {
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$.each(portals, function(ind, portal) {
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var portalGuid = portal[0];
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var portalLevel = parseInt(getPortalLevel(portal[2]));
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var layerGroup = portalsLayers[portalLevel];
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if(findEntityInLeaflet(layerGroup, window.portals, portalGuid)) return true;
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portalRenderLimit.newPortalsPerLevel[portalLevel]++;
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});
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}
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window.portalRenderLimit.splitLowLevelPortals = function(portals) {
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var resultPortals = new Array();
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$.each(portals, function(ind, portal) {
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var portalLevel = parseInt(getPortalLevel(portal[2]));
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if(portalLevel < portalRenderLimit.previousMinLevel) {
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portalRenderLimit.portalsPreviousMinLevel[portalLevel].push(portal);
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}else{
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resultPortals.push(portal);
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}
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});
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return resultPortals;
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}
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window.portalRenderLimit.mergeLowLevelPortals = function(appendTo) {
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var resultPortals = appendTo ? appendTo : new Array();
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for(var i = portalRenderLimit.getMinLevel();
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i < portalRenderLimit.previousMinLevel;
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i++) {
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$.merge(resultPortals, portalRenderLimit.portalsPreviousMinLevel[i]);
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}
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// Reset portalsPreviousMinLevel, ensure they return only once
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portalRenderLimit.resetPortalsPreviousMinLevel();
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return resultPortals;
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}
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window.portalRenderLimit.getMinLevel = function() {
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@ -111,3 +111,14 @@ window.requests._callOnRefreshFunctions = function() {
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window.requests.addRefreshFunction = function(f) {
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window.requests._onRefreshFunctions.push(f);
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}
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window.requests.isLastRequest = function(action) {
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var result = true;
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$.each(window.activeRequests, function(ind, req) {
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if(req.action === action) {
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result = false;
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return false;
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}
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});
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return result;
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}
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@ -58,7 +58,7 @@ window.postAjax = function(action, data, success, error) {
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data = JSON.stringify($.extend({method: 'dashboard.'+action}, data));
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var remove = function(data, textStatus, jqXHR) { window.requests.remove(jqXHR); };
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var errCnt = function(jqXHR) { window.failedRequestCount++; window.requests.remove(jqXHR); };
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return $.ajax({
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var result = $.ajax({
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// use full URL to avoid issues depending on how people set their
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// slash. See:
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// https://github.com/breunigs/ingress-intel-total-conversion/issues/56
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@ -73,6 +73,8 @@ window.postAjax = function(action, data, success, error) {
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req.setRequestHeader('X-CSRFToken', readCookie('csrftoken'));
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}
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});
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result.action = action;
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return result;
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}
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// converts unix timestamps to HH:mm:ss format if it was today;
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@ -1,7 +1,7 @@
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// ==UserScript==
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// @id iitc-plugin-guess-player-levels@breunigs
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// @name iitc: guess player level
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// @version 0.2.1
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// @version 0.3
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// @namespace https://github.com/breunigs/ingress-intel-total-conversion
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// @updateURL https://raw.github.com/breunigs/ingress-intel-total-conversion/gh-pages/plugins/guess-player-levels.user.js
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// @downloadURL https://raw.github.com/breunigs/ingress-intel-total-conversion/gh-pages/plugins/guess-player-levels.user.js
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@ -92,19 +92,30 @@ window.plugin.guessPlayerLevels.guess = function() {
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var namesR = plugin.guessPlayerLevels.sort(playersRes);
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var namesE = plugin.guessPlayerLevels.sort(playersEnl);
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var totallvlR = 0;
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var totallvlE = 0;
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var max = Math.max(namesR.length, namesE.length);
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for(var i = 0; i < max; i++) {
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var nickR = namesR[i];
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var lvlR = playersRes[nickR];
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var lineR = nickR ? nickR + ':\t' + lvlR : '\t';
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if(!isNaN(parseInt(lvlR)))
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totallvlR += parseInt(lvlR);
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var nickE = namesE[i];
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var lvlE = playersEnl[nickE];
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var lineE = nickE ? nickE + ':\t' + lvlE : '\t';
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if(!isNaN(parseInt(lvlE)))
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totallvlE += parseInt(lvlE);
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s += lineR + '\t\t' + lineE + '\n';
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s += '\n'+lineR + '\t' + lineE + '\n';
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}
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s += '\nTotal level :\t'+totallvlR+'\tTotal level :\t'+totallvlE;
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s += '\nTotal player:\t'+namesR.length+'\tTotal player:\t'+namesE.length;
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var averageR = 0, averageE = 0;
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if (namesR.length > 0) averageR = (totallvlR/namesR.length);
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if (namesE.length > 0) averageE = (totallvlE/namesE.length);
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s += '\nAverage level:\t'+averageR.toFixed(2)+'\tAverage level:\t'+averageE.toFixed(2);
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s += '\n\nIf there are some unresolved names, simply try again.'
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console.log(s);
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alert(s);
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|
17
style.css
17
style.css
@ -329,21 +329,34 @@ h2 {
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width: 100%;
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}
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h2 span {
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h2 #name {
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display: inline-block;
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overflow: hidden;
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text-overflow: "~";
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vertical-align: top;
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white-space: nowrap;
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width: 205px;
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position: relative;
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}
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h2 div {
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h2 #stats {
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float: right;
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height: 100%;
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overflow: hidden;
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}
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h2 #signout {
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font-size: 12px;
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font-weight: normal;
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line-height: 29px;
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padding: 0 4px;
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position: absolute;
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top: 0;
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right: 0;
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background-color: rgba(8, 48, 78, 0.5);
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display: none; /* starts hidden */
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}
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h2 sup, h2 sub {
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display: block;
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font-size: 11px;
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|
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Reference in New Issue
Block a user