Fixing Nits
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9035e966f1
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@ -24,7 +24,7 @@ window.plugin.portalWeakness.portalAdded = function(data) {
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var d = data.portal.options.details;
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var d = data.portal.options.details;
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var portal_weakness = 0;
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var portal_weakness = 0;
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if(getTeam(d) != 0) {
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if(getTeam(d) !== 0) {
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var only_shields = true;
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var only_shields = true;
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var missing_shields = 0;
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var missing_shields = 0;
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if(window.getTotalPortalEnergy(d)> 0 && window.getCurrentPortalEnergy(d) < window.getTotalPortalEnergy(d)) {
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if(window.getTotalPortalEnergy(d)> 0 && window.getCurrentPortalEnergy(d) < window.getTotalPortalEnergy(d)) {
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@ -33,7 +33,7 @@ window.plugin.portalWeakness.portalAdded = function(data) {
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}
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}
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//Ding the portal for every missing sheild.
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//Ding the portal for every missing sheild.
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$.each(d.portalV2.linkedModArray, function(ind, mod) {
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$.each(d.portalV2.linkedModArray, function(ind, mod) {
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if(mod == null) {
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if(mod === null) {
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missing_shields++;
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missing_shields++;
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portal_weakness += .08;
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portal_weakness += .08;
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}
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}
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@ -41,36 +41,34 @@ window.plugin.portalWeakness.portalAdded = function(data) {
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//Ding the portal for every missing resonator.
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//Ding the portal for every missing resonator.
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var resCount = 0;
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var resCount = 0;
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$.each(d.resonatorArray.resonators, function(ind, reso) {
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$.each(d.resonatorArray.resonators, function(ind, reso) {
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if(reso == null) {
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if(reso === null) {
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portal_weakness += .125;
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portal_weakness += .125;
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only_shields = false;
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only_shields = false;
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}
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} else {
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else {
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resCount++;
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resCount++;
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}
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}
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});
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});
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if(portal_weakness<0) {
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if(portal_weakness < 0) {
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portal_weakness = 0;
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portal_weakness = 0;
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}
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}
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if(portal_weakness>1)
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if(portal_weakness > 1)
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{
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{
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portal_weakness = 1;
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portal_weakness = 1;
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}
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}
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if(portal_weakness>0) {
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if(portal_weakness > 0) {
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var fill_opacity = portal_weakness*.7 + .3;
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var fill_opacity = portal_weakness*.7 + .3;
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var color = 'orange';
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var color = 'orange';
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if(only_shields) {
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if(only_shields) {
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color = 'yellow';
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color = 'yellow';
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//If only shields are missing, make portal yellow, but fill more than usual since pale yellow is basically invisible
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//If only shields are missing, make portal yellow, but fill more than usual since pale yellow is basically invisible
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fill_opacity = missing_shields*.15 + .1;
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fill_opacity = missing_shields*.15 + .1;
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}
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} else if(missing_shields > 0) {
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else if(missing_shields>0) {
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color = 'red';
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color = 'red';
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}
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}
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fill_opacity = Math.round(fill_opacity*100)/100;
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fill_opacity = Math.round(fill_opacity*100)/100;
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var params = {fillColor: color, fillOpacity: fill_opacity};
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var params = {fillColor: color, fillOpacity: fill_opacity};
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if(resCount<8)
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if(resCount < 8)
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{
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{
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// Hole per missing resonator
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// Hole per missing resonator
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var dash = new Array(8-resCount + 1).join("1,4,") + "100,0"
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var dash = new Array(8-resCount + 1).join("1,4,") + "100,0"
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