rework chat handling completely
The old system was getting too complicated to add new features to. The new one should be easier to understand and will be explained below. This patch should fix #140 and fix #16. There are several places where new data requests may come from: - chat.needMoreMessages checks if we are scrolled too far up or there is no scrollbar. It then requests new messages. - scrolling up - switching the chat tab via chat.chooser - auto refresh - once on boot The latter two always request both types of chat. Faction and public are handled the same way. Public is later split into categories. I will explain the faction chat here because it’s easier. It starts in chat.requestFaction. This will initialize the query to the server for data. The exact query is determined by chat. genPostData. There can only be one faction chat request at a time. Clearing on map move is handled automatically in code/requests.js. Let’s assume the data query is successful. It is now passed to chat.handleFaction which runs some basic checks before the data is processed and stored in chat._factionData. This is done by chat. writeDataToHash. The hash keys are the message GUIDs to avoid duplicates. The hash values are an array of timestamp, processed message and other meta data. There is only one way to render faction chat, so data is directly handed to chat.renderFaction which immediately hands it to chat .renderData. renderData discards the GUIDs and sorts the values by their timestamp. It then iterates over the data to insert date break lines and finally renders the data in the DOM. It also does some magic to keep the correct scrolling position. Chat data will be cleared on map move or zoom. However, the display is not refreshed, so the old, invalid chat data is still displayed. Only once the data query is finished the data is rendered. The upside is that small map operations within your local area appear to never lose their chat data. Downside is that there’s invalid chat for some time when changing cities.
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@ -25,10 +25,8 @@ window.requests.abort = function() {
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window.activeRequests = [];
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window.failedRequestCount = 0;
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window.chat._requestOldPublicRunning = false;
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window.chat._requestNewPublicRunning = false;
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window.chat._requestOldFactionRunning = false;
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window.chat._requestNewFactionRunning = false;
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window.chat._requestPublicRunning = false;
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window.chat._requestFactionRunning = false;
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renderUpdateStatus();
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}
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