chat - oldest/newest timestamp handling rewrite
this fixes an issue that, in theory, could have occured with the public chat fetching and over 200 sequential skipped ([secure]) messages. the recent change to skip SYSTEM_NARROWCAST for faction chat was much more likely to trigger the same issue also - lighten the red colour used in public chat - was almost impossible to read before - set the faction chat message count to 100 (it was 50, then bumpped to 200 briefly to work around chat issues)
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code/chat.js
75
code/chat.js
@ -33,26 +33,12 @@ window.chat.handleTabCompletion = function() {
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}
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//
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// timestamp and clear management
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// clear management
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//
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window.chat.getTimestamps = function(isFaction) {
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var storage = isFaction ? chat._factionData : chat._publicData;
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return $.map(storage, function(v, k) { return [v[0]]; });
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}
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window.chat.getOldestTimestamp = function(isFaction) {
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var t = Math.min.apply(null, chat.getTimestamps(isFaction));
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return t === Infinity ? -1 : t;
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}
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window.chat.getNewestTimestamp = function(isFaction) {
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var t = Math.max.apply(null, chat.getTimestamps(isFaction));
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return t === -1*Infinity ? -1 : t;
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}
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window.chat._oldBBox = null;
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window.chat.genPostData = function(isFaction, getOlderMsgs) {
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window.chat.genPostData = function(isFaction, storageHash, getOlderMsgs) {
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if(typeof isFaction !== 'boolean') throw('Need to know if public or faction chat.');
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chat._localRangeCircle.setLatLng(map.getCenter());
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@ -68,8 +54,13 @@ window.chat.genPostData = function(isFaction, getOlderMsgs) {
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// need to reset these flags now because clearing will only occur
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// after the request is finished – i.e. there would be one almost
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// useless request.
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chat._factionData = {};
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chat._publicData = {};
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chat._faction.data = {};
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chat._faction.oldestTimestamp = -1;
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chat._faction.newestTimestamp = -1;
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chat._public.data = {};
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chat._public.oldestTimestamp = -1;
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chat._public.newestTimestamp = -1;
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}
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chat._oldBBox = bbs;
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@ -88,10 +79,10 @@ window.chat.genPostData = function(isFaction, getOlderMsgs) {
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if(getOlderMsgs) {
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// ask for older chat when scrolling up
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data = $.extend(data, {maxTimestampMs: chat.getOldestTimestamp(isFaction)});
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data = $.extend(data, {maxTimestampMs: storageHash.oldestTimestamp});
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} else {
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// ask for newer chat
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var min = chat.getNewestTimestamp(isFaction);
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var min = storageHash.newestTimestamp;
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// the inital request will have both timestamp values set to -1,
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// thus we receive the newest desiredNumItems. After that, we will
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// only receive messages with a timestamp greater or equal to min
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@ -124,7 +115,7 @@ window.chat.requestFaction = function(getOlderMsgs, isRetry) {
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if(isIdle()) return renderUpdateStatus();
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chat._requestFactionRunning = true;
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var d = chat.genPostData(true, getOlderMsgs);
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var d = chat.genPostData(true, chat._faction, getOlderMsgs);
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var r = window.postAjax(
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'getPaginatedPlextsV2',
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d,
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@ -138,7 +129,7 @@ window.chat.requestFaction = function(getOlderMsgs, isRetry) {
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}
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window.chat._factionData = {};
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window.chat._faction = {data:{}, oldestTimestamp:-1, newestTimestamp:-1};
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window.chat.handleFaction = function(data, textStatus, jqXHR) {
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chat._requestFactionRunning = false;
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@ -149,11 +140,11 @@ window.chat.handleFaction = function(data, textStatus, jqXHR) {
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if(data.result.length === 0) return;
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var old = chat.getOldestTimestamp(true);
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chat.writeDataToHash(data, chat._factionData, false);
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var oldMsgsWereAdded = old !== chat.getOldestTimestamp(true);
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var old = chat._faction.oldestTimestamp;
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chat.writeDataToHash(data, chat._faction, false);
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var oldMsgsWereAdded = old !== chat._faction.oldestTimestamp;
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runHooks('factionChatDataAvailable', {raw: data, processed: chat._factionData});
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runHooks('factionChatDataAvailable', {raw: data, processed: chat._faction.data});
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window.chat.renderFaction(oldMsgsWereAdded);
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@ -161,7 +152,7 @@ window.chat.handleFaction = function(data, textStatus, jqXHR) {
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}
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window.chat.renderFaction = function(oldMsgsWereAdded) {
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chat.renderData(chat._factionData, 'chatfaction', oldMsgsWereAdded);
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chat.renderData(chat._faction.data, 'chatfaction', oldMsgsWereAdded);
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}
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@ -175,7 +166,7 @@ window.chat.requestPublic = function(getOlderMsgs, isRetry) {
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if(isIdle()) return renderUpdateStatus();
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chat._requestPublicRunning = true;
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var d = chat.genPostData(false, getOlderMsgs);
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var d = chat.genPostData(false, chat._public, getOlderMsgs);
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var r = window.postAjax(
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'getPaginatedPlextsV2',
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d,
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@ -188,7 +179,7 @@ window.chat.requestPublic = function(getOlderMsgs, isRetry) {
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requests.add(r);
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}
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window.chat._publicData = {};
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window.chat._public = {data:{}, oldestTimestamp:-1, newestTimestamp:-1};
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window.chat.handlePublic = function(data, textStatus, jqXHR) {
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chat._requestPublicRunning = false;
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@ -199,11 +190,11 @@ window.chat.handlePublic = function(data, textStatus, jqXHR) {
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if(data.result.length === 0) return;
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var old = chat.getOldestTimestamp(false);
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chat.writeDataToHash(data, chat._publicData, true);
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var oldMsgsWereAdded = old !== chat.getOldestTimestamp(false);
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var old = chat._public.oldestTimestamp;
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chat.writeDataToHash(data, chat._public, true);
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var oldMsgsWereAdded = old !== chat._public.oldestTimestamp;
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runHooks('publicChatDataAvailable', {raw: data, processed: chat._publicData});
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runHooks('publicChatDataAvailable', {raw: data, processed: chat._public.data});
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switch(chat.getActive()) {
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case 'public': window.chat.renderPublic(oldMsgsWereAdded); break;
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@ -216,7 +207,7 @@ window.chat.handlePublic = function(data, textStatus, jqXHR) {
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window.chat.renderPublic = function(oldMsgsWereAdded) {
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// only keep player data
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var data = $.map(chat._publicData, function(entry) {
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var data = $.map(chat._public.data, function(entry) {
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if(!entry[1]) return [entry];
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});
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chat.renderData(data, 'chatpublic', oldMsgsWereAdded);
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@ -224,7 +215,7 @@ window.chat.renderPublic = function(oldMsgsWereAdded) {
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window.chat.renderCompact = function(oldMsgsWereAdded) {
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var data = {};
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$.each(chat._publicData, function(guid, entry) {
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$.each(chat._public.data, function(guid, entry) {
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// skip player msgs
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if(!entry[1]) return true;
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var pguid = entry[3];
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@ -239,7 +230,7 @@ window.chat.renderCompact = function(oldMsgsWereAdded) {
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window.chat.renderFull = function(oldMsgsWereAdded) {
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// only keep automatically generated data
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var data = $.map(chat._publicData, function(entry) {
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var data = $.map(chat._public.data, function(entry) {
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if(entry[1]) return [entry];
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});
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chat.renderData(data, 'chatfull', oldMsgsWereAdded);
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@ -253,7 +244,7 @@ window.chat.renderFull = function(oldMsgsWereAdded) {
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window.chat.writeDataToHash = function(newData, storageHash, skipSecureMsgs) {
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$.each(newData.result, function(ind, json) {
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// avoid duplicates
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if(json[0] in storageHash) return true;
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if(json[0] in storageHash.data) return true;
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var skipThisEntry = false;
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var msgToPlayer = false;
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@ -263,6 +254,10 @@ window.chat.writeDataToHash = function(newData, storageHash, skipSecureMsgs) {
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var auto = json[2].plext.plextType !== 'PLAYER_GENERATED';
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var systemNarrowcast = json[2].plext.plextType === 'SYSTEM_NARROWCAST';
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//track oldest + newest timestamps
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if (storageHash.oldestTimestamp === -1 || storageHash.oldestTimestamp > time) storageHash.oldestTimestamp = time;
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if (storageHash.newestTimestamp === -1 || storageHash.newestTimestamp < time) storageHash.newestTimestamp = time;
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//remove "Your X on Y was destroyed by Z" from the faction channel
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if (systemNarrowcast && !skipSecureMsgs) {
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//NOTE: skipSecureMsgs is being used as a "is public channel" flag here
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@ -320,7 +315,7 @@ window.chat.writeDataToHash = function(newData, storageHash, skipSecureMsgs) {
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if(skipThisEntry) return true;
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// format: timestamp, autogenerated, HTML message, player guid
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storageHash[json[0]] = [json[1], auto, chat.renderMsg(msg, nick, time, team, msgToPlayer), pguid];
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storageHash.data[json[0]] = [json[1], auto, chat.renderMsg(msg, nick, time, team, msgToPlayer), pguid];
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window.setPlayerName(pguid, nick); // free nick name resolves
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});
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@ -468,8 +463,8 @@ window.chat.chooser = function(event) {
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break;
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case 'public':
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input.css('cssText', 'color: red !important');
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mark.css('cssText', 'color: red !important');
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input.css('cssText', 'color: #f66 !important');
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mark.css('cssText', 'color: #f66 !important');
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mark.text('broadcast:');
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break;
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2
main.js
2
main.js
@ -129,7 +129,7 @@ window.VIEWPORT_PAD_RATIO = 0.3;
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// how many items to request each query
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window.CHAT_PUBLIC_ITEMS = 200;
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window.CHAT_FACTION_ITEMS = 200;
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window.CHAT_FACTION_ITEMS = 100;
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// how many pixels to the top before requesting new data
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window.CHAT_REQUEST_SCROLL_TOP = 200;
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window.CHAT_SHRINKED = 60;
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