tweaks to the refresh timers used after a move/on startup
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@ -29,8 +29,8 @@ window.MapDataRequest = function() {
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this.MAX_TILE_RETRIES = 3;
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this.MAX_TILE_RETRIES = 3;
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// refresh timers
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// refresh timers
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this.MOVE_REFRESH = 0.5; //refresh time to use after a move
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this.MOVE_REFRESH = 1; //time, after a map move (pan/zoom) before starting the refresh processing
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this.STARTUP_REFRESH = 5; //refresh time used on first load of IITC
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this.STARTUP_REFRESH = 3; //refresh time used on first load of IITC
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this.IDLE_RESUME_REFRESH = 5; //refresh time used after resuming from idle
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this.IDLE_RESUME_REFRESH = 5; //refresh time used after resuming from idle
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// after one of the above, there's an additional delay between preparing the refresh (clearing out of bounds,
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// after one of the above, there's an additional delay between preparing the refresh (clearing out of bounds,
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