work-in-progress - checking in while looking at other code on master. may be broken
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@ -230,7 +230,6 @@ window.getPaddedBounds = function() {
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window._storedPaddedBounds = null;
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});
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}
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if(renderLimitReached(0.7)) return window.map.getBounds();
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if(window._storedPaddedBounds) return window._storedPaddedBounds;
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var p = window.map.getBounds().pad(VIEWPORT_PAD_RATIO);
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@ -238,20 +237,6 @@ window.getPaddedBounds = function() {
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return p;
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}
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// returns true if the render limit has been reached. The default ratio
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// is 1, which means it will tell you if there are more items drawn than
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// acceptable. A value of 0.9 will tell you if 90% of the amount of
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// acceptable entities have been drawn. You can use this to heuristi-
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// cally detect if the render limit will be hit.
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window.renderLimitReached = function(ratio) {
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ratio = ratio || 1;
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if(window.portalsCount*ratio >= MAX_DRAWN_PORTALS) return true;
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if(window.linksCount*ratio >= MAX_DRAWN_LINKS) return true;
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if(window.fieldsCount*ratio >= MAX_DRAWN_FIELDS) return true;
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var param = { 'reached': false };
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window.runHooks('checkRenderLimit', param);
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return param.reached;
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}
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window.getPortalDataZoom = function() {
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var z = map.getZoom();
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@ -275,14 +260,36 @@ window.getPortalDataZoom = function() {
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}
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window.getMinPortalLevelForZoom = function(z) {
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if(z >= 17) return 0;
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if(z < 0) return 8;
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var conv = [8,8,8,8,7,7,6,6,5,4,4,3,3,2,2,1,1];
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var minLevelByRenderLimit = portalRenderLimit.getMinLevel();
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var result = minLevelByRenderLimit > conv[z]
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? minLevelByRenderLimit
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: conv[z];
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return result;
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//based on code from stock gen_dashboard.js
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switch(z) {
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case 0:
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case 1:
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case 2:
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case 3:
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return 8;
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case 4:
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case 5:
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return 7;
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case 6:
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case 7:
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return 6;
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case 8:
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return 5;
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case 9:
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case 10:
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return 4;
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case 11:
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case 12:
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return 3;
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case 13:
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case 14:
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return 2;
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case 15:
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case 16:
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return 1;
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default:
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return 0
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}
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}
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