work-in-progress - checking in while looking at other code on master. may be broken
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16
main.js
16
main.js
@ -143,15 +143,12 @@ window.CHAT_FACTION_ITEMS = 100;
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window.CHAT_REQUEST_SCROLL_TOP = 200;
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window.CHAT_SHRINKED = 60;
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// Leaflet will get very slow for MANY items. It’s better to display
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// only some instead of crashing the browser.
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window.MAX_DRAWN_PORTALS = 1000;
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window.MAX_DRAWN_LINKS = 400;
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window.MAX_DRAWN_FIELDS = 200;
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// Minimum zoom level resonator will display
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window.RESONATOR_DISPLAY_ZOOM_LEVEL = 17;
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// Minimum area to zoom ratio that field MU's will display
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window.FIELD_MU_DISPLAY_AREA_ZOOM_RATIO = 0.001;
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// Point tolerance for displaying MU's
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window.FIELD_MU_DISPLAY_POINT_TOLERANCE = 60
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@ -246,15 +243,12 @@ window.portalAccessIndicator = null;
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window.mapRunsUserAction = false;
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var portalsLayers, linksLayer, fieldsLayer;
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// contain references to all entities shown on the map. These are
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// automatically kept in sync with the items on *sLayer, so never ever
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// write to them.
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// contain references to all entities loaded from the server. If render limits are hit,
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// not all may be added to the leaflet layers
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window.portals = {};
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window.portalsCount = 0;
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window.links = {};
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window.linksCount = 0;
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window.fields = {};
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window.fieldsCount = 0;
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window.resonators = {};
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// contain current status(on/off) of overlay layerGroups.
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