fix several issues

- resonator energy
- portal owner & capture date
- mod type filtering code
This commit is contained in:
Jon Atkins 2014-05-24 01:14:39 +01:00
parent b595af30ad
commit 3ee03778ef
5 changed files with 29 additions and 39 deletions

View File

@ -169,15 +169,15 @@ window.getPortalMiscDetails = function(guid,d) {
function linkExpl(t) { return '<tt title="'+links.outgoing+' links out (8 max)\n'+links.incoming+' links in\n('+(links.outgoing+links.incoming)+' total)">'+t+'</tt>'; }
var linksText = [linkExpl('links'), linkExpl(links.outgoing+' out / '+links.incoming+' in')];
var player = d.captured && d.captured.capturingPlayerId
? '<span class="nickname">' + d.captured.capturingPlayerId + '</span>'
var player = d.owner
? '<span class="nickname">' + d.owner + '</span>'
: null;
var playerText = player ? ['owner', player] : null;
var time = d.captured
? '<span title="' + unixTimeToDateTimeString(d.captured.capturedTime, false) + '\n'
+ formatInterval(Math.floor((Date.now()-d.captured.capturedTime)/1000), 2) + ' ago">'
+ unixTimeToString(d.captured.capturedTime) + '</span>'
var time = d.capturedTime
? '<span title="' + unixTimeToDateTimeString(d.capturedTime, false) + '\n'
+ formatInterval(Math.floor((Date.now()-d.capturedTime)/1000), 2) + ' ago">'
+ unixTimeToString(d.capturedTime) + '</span>'
: null;
var sinceText = time ? ['since', time] : null;

View File

@ -110,11 +110,11 @@ window.getModDetails = function(d) {
// if (key === 'REMOVAL_STICKINESS' && val == 0) continue; // stat on all mods recently - unknown meaning, not displayed in stock client
// special formatting for known mod stats, where the display of the raw value is less useful
if (mod.type === 'HEATSINK' && key === 'HACK_SPEED') val = (val/10000)+'%'; // 500000 = 50%
else if (mod.type === 'FORCE_AMP' && key === 'FORCE_AMPLIFIER') val = (val/1000)+'x'; // 2000 = 2x
else if (mod.type === 'LINK_AMPLIFIER' && key === 'LINK_RANGE_MULTIPLIER') val = (val/1000)+'x' // 2000 = 2x
else if (mod.type === 'TURRET' && key === 'HIT_BONUS') val = (val/10000)+'%'; // 2000 = 0.2% (although this seems pretty small to be useful?)
else if (mod.type === 'TURRET' && key === 'ATTACK_FREQUENCY') val = (val/1000)+'x' // 2000 = 2x
if (key === 'HACK_SPEED') val = (val/10000)+'%'; // 500000 = 50%
else if (key === 'FORCE_AMPLIFIER') val = (val/1000)+'x'; // 2000 = 2x
else if (key === 'LINK_RANGE_MULTIPLIER') val = (val/1000)+'x' // 2000 = 2x
else if (key === 'HIT_BONUS') val = (val/10000)+'%'; // 2000 = 0.2% (although this seems pretty small to be useful?)
else if (key === 'ATTACK_FREQUENCY') val = (val/1000)+'x' // 2000 = 2x
// else display unmodified. correct for shield mitigation and multihack - unknown for future/other mods
modTooltip += '\n+' + val + ' ' + key.capitalize().replace(/_/g,' ');
@ -169,7 +169,7 @@ window.getResonatorDetails = function(d) {
}
var l = parseInt(reso.level);
var v = parseInt(reso.energyTotal);
var v = parseInt(reso.energy);
var nick = reso.owner;
// if array order and slot order drift apart, at least the octant
// naming will still be correct.
@ -218,8 +218,8 @@ window.renderResonatorDetails = function(slot, level, nrg, dist, nick) {
}
// calculate AP gain from destroying portal and then capturing it by deploying resonators
window.getAttackApGainText = function(d,fieldCount) {
var breakdown = getAttackApGain(d,fieldCount);
window.getAttackApGainText = function(d,fieldCount,linkCount) {
var breakdown = getAttackApGain(d,fieldCount,linkCount);
var totalGain = breakdown.enemyAp;
function tt(text) {

View File

@ -33,7 +33,7 @@ window.getCurrentPortalEnergy = function(d) {
var nrg = 0;
$.each(d.resonators, function(ind, reso) {
if(!reso) return true;
nrg += parseInt(reso.energyTotal);
nrg += parseInt(reso.energy);
});
return nrg;
}
@ -201,11 +201,7 @@ window.fixPortalImageUrl = function(url) {
window.getPortalModsByType = function(d, type) {
var mods = [];
$.each(d.mods || [], function(i,mod) {
if (mod && mod.type == type) mods.push(mod);
});
var sortKey = {
var typeToStat = {
RES_SHIELD: 'MITIGATION',
FORCE_AMP: 'FORCE_AMPLIFIER',
TURRET: 'HIT_BONUS', // and/or ATTACK_FREQUENCY??
@ -214,23 +210,17 @@ window.getPortalModsByType = function(d, type) {
LINK_AMPLIFIER: 'LINK_RANGE_MULTIPLIER'
};
// prefer to sort mods by stat - so if stats change (as they have for shields and turrets) we still put the highest first
if (sortKey[type]) {
// we have a stat type to sort by
var key = sortKey[type];
var stat = typeToStat[type];
mods.sort (function(a,b) {
return b.stats[key] - a.stats[key];
});
} else {
// no known stat type - sort by rarity
mods.sort (function(a,b) {
// rarity values are COMMON, RARE and VERY_RARE. handy, as that's alphabetical order!
if (a.rarity < b.rarity) return -1;
if (a.rarity > b.rarity) return 1;
return 0;
});
}
$.each(d.mods || [], function(i,mod) {
if (mod && mod.stats.hasOwnProperty(stat)) mods.push(mod);
});
// sorting mods by the stat keeps code simpler, when calculating combined mod effects
mods.sort (function(a,b) {
return b.stats[stat] - a.stats[stat];
});
return mods;
}

View File

@ -98,7 +98,7 @@ window.smartphoneInfo = function(data) {
var reso = details.resonators[i];
if(reso) {
l = parseInt(reso.level);
v = parseInt(reso.energyTotal);
v = parseInt(reso.energy);
max = RESO_NRG[l];
perc = v/max*100;
}

View File

@ -132,7 +132,7 @@ window.plugin.guessPlayerLevels.extractPortalData = function(data) {
Hint: This can only happen to the owner of the portal, so resonators by other players can be used to determine
their minimal level */
var owner = data.details.captured && data.details.captured.capturingPlayerId || "";
var owner = data.details.owner && data.details.owner || "";
var ownerModCount = 0;
data.details.mods.forEach(function(mod) {
if(mod && mod.installingUser == owner)
@ -435,7 +435,7 @@ window.plugin.guessPlayerLevels.guess = function() {
});
if(details.captured) {
var nick = details.captured.capturingPlayerId
var nick = details.owner;
if(isSystemPlayer(nick)) return true;
var lvl = window.plugin.guessPlayerLevels.fetchLevelDetailsByPlayer(nick).min;
if(!lvl) return true;