From 420ec8de16296eb524bb7665a9a24b8e6a554143 Mon Sep 17 00:00:00 2001 From: vita10gy Date: Sat, 2 Mar 2013 10:23:38 -0600 Subject: [PATCH] Save Game info with links and fields Useful for plugins/extending --- code/map_data.js | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) diff --git a/code/map_data.js b/code/map_data.js index b7afe533..c56bb252 100644 --- a/code/map_data.js +++ b/code/map_data.js @@ -507,9 +507,9 @@ window.renderLink = function(ent) { weight:2, clickable: false, guid: ent[0], + data: ent[2], smoothFactor: 0 // doesn’t work for two points anyway, so disable }); - // determine which links are very short and don’t render them at all. // in most cases this will go unnoticed, but improve rendering speed. poly._map = window.map; @@ -557,8 +557,9 @@ window.renderField = function(ent) { smoothFactor: 0, // hiding small fields will be handled below vertices: reg, lastUpdate: ent[1], - guid: ent[0]}); - + guid: ent[0], + data: ent[2]}); + // determine which fields are too small to be rendered and don’t // render them, so they don’t count towards the maximum fields limit. // This saves some DOM operations as well, but given the relatively