Spell checking, s-z, plus a couple of missed ones.

This commit is contained in:
Mike Castle
2013-11-24 00:19:25 -08:00
parent 27806a3be7
commit 4a9b13eade
21 changed files with 30 additions and 30 deletions

View File

@ -251,7 +251,7 @@ window.setupMap = function() {
map.on('moveend', function(e) {
// two limits on map position
// we wrap longitude (the L.LatLng 'wrap' method) - so we don't find outselves looking beyond +-180 degrees
// we wrap longitude (the L.LatLng 'wrap' method) - so we don't find ourselves looking beyond +-180 degrees
// then latitude is clamped with the clampLatLng function (to the 85 deg north/south limits)
var newPos = clampLatLng(map.getCenter().wrap());
if (!map.getCenter().equals(newPos)) {

View File

@ -7,7 +7,7 @@ window.DataCache = function() {
// stale cache entries can be updated (that's what the optional 'timestampMs' field in getThinnedEntities is
// for, retrieving deltas) so use a long max age to take advantage of this
// however, ther must be an overall limit on the maximum age of data from the servers, otherwise the deletedEntity
// however, there must be an overall limit on the maximum age of data from the servers, otherwise the deletedEntity
// entries would grow indefinitely. an hour seems reasonable from experience with the data, so 55 mins max cache time
// this.REQUEST_CACHE_MAX_AGE = 55*60; // maximum cache age. entries are deleted from the cache after this time
//UPDATE: this timestampMs parameter doesn't work, so reduced max age to limit RAM usage

View File

@ -127,7 +127,7 @@ window.Render.prototype.processGameEntities = function(entities) {
// is considered complete
window.Render.prototype.endRenderPass = function() {
// check to see if there's eny entities we haven't seen. if so, delete them
// check to see if there are any entities we haven't seen. if so, delete them
for (var guid in window.portals) {
// special case for selected portal - it's kept even if not seen
if (!(guid in this.seenPortalsGuid) && guid !== selectedPortal) {
@ -567,7 +567,7 @@ window.Render.prototype.resetPortalClusters = function() {
}
// add the portal to the visiable map layer unless we pass the cluster limits
// add the portal to the visible map layer unless we pass the cluster limits
window.Render.prototype.addPortalToMapLayer = function(portal) {
var cid = this.getPortalClusterID(portal);

View File

@ -238,7 +238,7 @@ function extractMungeFromStock() {
var activeMunge = null;
// attempt to guess the munge set in use, by looking therough the functions of the stock intel page for one of the munged params
// attempt to guess the munge set in use, by looking through the functions of the stock intel page for one of the munged params
window.detectActiveMungeSet = function() {
// first, try and parse the stock functions and extract the munges directly

View File

@ -54,7 +54,7 @@ window.renderPortalDetails = function(guid) {
//(at some future point we can iterate through all the artifact types and add rows as needed)
var jarvisArtifact = artifact.getPortalData (guid, 'jarvis');
if (jarvisArtifact) {
// the genFourColumnTable function below doesn't handle cases where one column is null and the other isn't - so default to *someting* in both columns
// the genFourColumnTable function below doesn't handle cases where one column is null and the other isn't - so default to *something* in both columns
var target = ['',''], shards = ['shards','(none)'];
if (jarvisArtifact.target) {
target = ['target', '<span class="'+TEAM_TO_CSS[jarvisArtifact.target]+'">'+(jarvisArtifact.target==TEAM_RES?'Resistance':'Enlightened')+'</span>'];

View File

@ -6,7 +6,7 @@ window.renderUpdateStatus = function() {
// portal level display
var t = '<span class="help portallevel" title="Indicates portal levels displayed. Zoom in to display lower level portals.">';
if(!window.isSmartphone()) // space is valueable
if(!window.isSmartphone()) // space is valuable
t += '<b>portals</b>: ';
var minlvl = getMinPortalLevel();
if(minlvl === 0)