Spell checking, s-z, plus a couple of missed ones.

This commit is contained in:
Mike Castle
2013-11-24 00:19:25 -08:00
parent 27806a3be7
commit 4a9b13eade
21 changed files with 30 additions and 30 deletions

View File

@ -127,7 +127,7 @@ window.Render.prototype.processGameEntities = function(entities) {
// is considered complete
window.Render.prototype.endRenderPass = function() {
// check to see if there's eny entities we haven't seen. if so, delete them
// check to see if there are any entities we haven't seen. if so, delete them
for (var guid in window.portals) {
// special case for selected portal - it's kept even if not seen
if (!(guid in this.seenPortalsGuid) && guid !== selectedPortal) {
@ -567,7 +567,7 @@ window.Render.prototype.resetPortalClusters = function() {
}
// add the portal to the visiable map layer unless we pass the cluster limits
// add the portal to the visible map layer unless we pass the cluster limits
window.Render.prototype.addPortalToMapLayer = function(portal) {
var cid = this.getPortalClusterID(portal);