Spell checking, s-z, plus a couple of missed ones.
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@ -127,7 +127,7 @@ window.Render.prototype.processGameEntities = function(entities) {
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// is considered complete
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window.Render.prototype.endRenderPass = function() {
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// check to see if there's eny entities we haven't seen. if so, delete them
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// check to see if there are any entities we haven't seen. if so, delete them
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for (var guid in window.portals) {
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// special case for selected portal - it's kept even if not seen
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if (!(guid in this.seenPortalsGuid) && guid !== selectedPortal) {
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@ -567,7 +567,7 @@ window.Render.prototype.resetPortalClusters = function() {
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}
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// add the portal to the visiable map layer unless we pass the cluster limits
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// add the portal to the visible map layer unless we pass the cluster limits
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window.Render.prototype.addPortalToMapLayer = function(portal) {
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var cid = this.getPortalClusterID(portal);
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