diff --git a/code/map_data_request.js b/code/map_data_request.js index 4012b325..25746ddd 100644 --- a/code/map_data_request.js +++ b/code/map_data_request.js @@ -53,7 +53,8 @@ window.MapDataRequest = function() { // render queue // number of items to process in each render pass. there are pros and cons to smaller and larger values - this.RENDER_BATCH_SIZE = (typeof android === 'undefined') ? 2000 : 500; + // (however, if using leaflet canvas rendering, it makes sense to push as much as possible through every time) + this.RENDER_BATCH_SIZE = L.Path.CANVAS ? 1E9 : (typeof android === 'undefined') ? 2000 : 500; // delay before repeating the render loop. this gives a better chance for user interaction this.RENDER_PAUSE = 0.05; //50ms