Due to ingress.com/intel now force-redirecting to the HTTPS version,
loading dependencies just got a lot harder. External JS and CSS files are now included directly in the file while building. This does not yet work for plugins. I will make an emergency release soon, so at least main works.
This commit is contained in:
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// @updateURL https://raw.github.com/breunigs/ingress-intel-total-conversion/gh-pages/plugins/compute-ap-stats.user.js
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// @downloadURL https://raw.github.com/breunigs/ingress-intel-total-conversion/gh-pages/plugins/compute-ap-stats.user.js
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// @description Tries to determine overal AP stats for the current zoom
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// @include http://www.ingress.com/intel*
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// @match http://www.ingress.com/intel*
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// @include https://www.ingress.com/intel*
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// @match https://www.ingress.com/intel*
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// ==/UserScript==
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function wrapper() {
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// @updateURL https://raw.github.com/breunigs/ingress-intel-total-conversion/gh-pages/plugins/draw-tools.user.js
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// @downloadURL https://raw.github.com/breunigs/ingress-intel-total-conversion/gh-pages/plugins/draw-tools.user.js
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// @description Allows you to draw things into the current map so you may plan your next move
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// @include http://www.ingress.com/intel*
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// @match http://www.ingress.com/intel*
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// @include https://www.ingress.com/intel*
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// @match https://www.ingress.com/intel*
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// ==/UserScript==
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function wrapper() {
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@ -29,7 +29,7 @@ var DRAW_TOOLS_SHAPE_OPTIONS = {
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window.plugin.drawTools = function() {};
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window.plugin.drawTools.loadExternals = function() {
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var base = 'http://breunigs.github.com/ingress-intel-total-conversion/dist';
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var base = 'https://raw.github.com/breunigs/ingress-intel-total-conversion/gh-pages/external';
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//~ var base = 'http://0.0.0.0:8000/dist';
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$('head').append('<link rel="stylesheet" href="'+base+'/leaflet.draw.0.1.6.css" />');
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load(base+'/leaflet.draw.0.1.6.js').thenRun(window.plugin.drawTools.boot);
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// @updateURL https://raw.github.com/breunigs/ingress-intel-total-conversion/gh-pages/plugins/guess-player-levels.user.js
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// @downloadURL https://raw.github.com/breunigs/ingress-intel-total-conversion/gh-pages/plugins/guess-player-levels.user.js
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// @description Tries to determine player levels from the data available in the current view
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// @include http://www.ingress.com/intel*
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// @match http://www.ingress.com/intel*
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// @include https://www.ingress.com/intel*
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// @match https://www.ingress.com/intel*
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// ==/UserScript==
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function wrapper() {
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// @updateURL https://raw.github.com/breunigs/ingress-intel-total-conversion/gh-pages/plugins/player-tracker.user.js
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// @downloadURL https://raw.github.com/breunigs/ingress-intel-total-conversion/gh-pages/plugins/player-tracker.user.js
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// @description draws trails for the path a user went onto the map. Only draws the last hour. Does not request chat data on its own, even if that would be useful.
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// @include http://www.ingress.com/intel*
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// @match http://www.ingress.com/intel*
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// @include https://www.ingress.com/intel*
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// @match https://www.ingress.com/intel*
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// ==/UserScript==
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function wrapper() {
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// @updateURL https://raw.github.com/breunigs/ingress-intel-total-conversion/gh-pages/plugins/render-limit-increase.user.js
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// @downloadURL https://raw.github.com/breunigs/ingress-intel-total-conversion/gh-pages/plugins/render-limit-increase.user.js
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// @description Increase the render limits, so less likely to be hit in higher density areas
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// @include http://www.ingress.com/intel*
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// @match http://www.ingress.com/intel*
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// @include https://www.ingress.com/intel*
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// @match https://www.ingress.com/intel*
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// ==/UserScript==
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function wrapper() {
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@ -29,7 +29,7 @@ window.plugin.renderLimitIncrease.setHigherLimits = function() {
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// thing like that, Leaflet doc isn’t too specific). Setting it too low
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// makes the missing data on move/zoom out more obvious. Setting it too
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// high causes too many items to be drawn, making drag&drop sluggish.
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// default for iitc is 0.3. a lower value reduces overdraw
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// default for iitc is 0.3. a lower value reduces overdraw
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window.VIEWPORT_PAD_RATIO = 0.1;
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// @updateURL https://raw.github.com/breunigs/ingress-intel-total-conversion/gh-pages/plugins/reso-energy-pct-in-portal-detail.user.js
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// @downloadURL https://raw.github.com/breunigs/ingress-intel-total-conversion/gh-pages/plugins/reso-energy-pct-in-portal-detail.user.js
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// @description Show resonator energy percentage on resonator energy bar in portal detail panel.
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// @include http://www.ingress.com/intel*
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// @match http://www.ingress.com/intel*
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// @include https://www.ingress.com/intel*
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// @match https://www.ingress.com/intel*
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// ==/UserScript==
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function wrapper() {
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// @updateURL https://raw.github.com/breunigs/ingress-intel-total-conversion/gh-pages/plugins/resonator-display-zoom-level-decrease.user.js
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// @downloadURL https://raw.github.com/breunigs/ingress-intel-total-conversion/gh-pages/plugins/resonator-display-zoom-level-decrease.user.js
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// @description Resonator start display earlier
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// @include http://www.ingress.com/intel*
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// @match http://www.ingress.com/intel*
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// @include https://www.ingress.com/intel*
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// @match https://www.ingress.com/intel*
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// ==/UserScript==
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function wrapper() {
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// @updateURL https://raw.github.com/breunigs/ingress-intel-total-conversion/gh-pages/plugins/show-address.user.js
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// @downloadURL https://raw.github.com/breunigs/ingress-intel-total-conversion/gh-pages/plugins/show-address.user.js
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// @description Portal address will show in the sidebar.
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// @include http://www.ingress.com/intel*
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// @match http://www.ingress.com/intel*
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// @include https://www.ingress.com/intel*
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// @match https://www.ingress.com/intel*
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// ==/UserScript==
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function wrapper() {
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// @updateURL https://raw.github.com/breunigs/ingress-intel-total-conversion/gh-pages/plugins/show-portal-weakness.user.js
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// @downloadURL https://raw.github.com/breunigs/ingress-intel-total-conversion/gh-pages/plugins/show-portal-weakness.user.js
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// @description Uses the fill color of the portals to denote if the portal is weak (Needs recharging, missing a resonator, needs shields) Red, needs energy and shields. Orange, only needs energy (either recharge or resonators). Yellow, only needs shields.
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// @include http://www.ingress.com/intel*
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// @match http://www.ingress.com/intel*
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// @include https://www.ingress.com/intel*
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// @match https://www.ingress.com/intel*
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// ==/UserScript==
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function wrapper() {
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