ensure there's a delay after an empty response from the server
also, shorten error delays from 10 seconds to 5 - no need to be that slow...
This commit is contained in:
parent
a5f2296f82
commit
5b5c6d5947
@ -45,7 +45,10 @@ window.MapDataRequest = function() {
|
|||||||
this.RUN_QUEUE_DELAY = 0;
|
this.RUN_QUEUE_DELAY = 0;
|
||||||
|
|
||||||
// delay before processing the queue after failed requests
|
// delay before processing the queue after failed requests
|
||||||
this.BAD_REQUEST_RUN_QUEUE_DELAY = 10; // longer delay before doing anything after errors (other than TIMEOUT)
|
this.BAD_REQUEST_RUN_QUEUE_DELAY = 5; // longer delay before doing anything after errors (other than TIMEOUT)
|
||||||
|
|
||||||
|
// delay before processing the queue after empty responses
|
||||||
|
this.EMPTY_RESPONSE_RUN_QUEUE_DELAY = 5; // also long delay - empty responses are likely due to some server issues
|
||||||
|
|
||||||
// delay before processing the queue after error==TIMEOUT requests. this is 'expected', so minimal extra delay over the regular RUN_QUEUE_DELAY
|
// delay before processing the queue after error==TIMEOUT requests. this is 'expected', so minimal extra delay over the regular RUN_QUEUE_DELAY
|
||||||
this.TIMEOUT_REQUEST_RUN_QUEUE_DELAY = 0;
|
this.TIMEOUT_REQUEST_RUN_QUEUE_DELAY = 0;
|
||||||
@ -565,6 +568,7 @@ window.MapDataRequest.prototype.handleResponse = function (data, tiles, success)
|
|||||||
// set the queue delay based on any errors or timeouts
|
// set the queue delay based on any errors or timeouts
|
||||||
// NOTE: retryTimes are retried at the regular delay - no longer wait as for error/timeout cases
|
// NOTE: retryTimes are retried at the regular delay - no longer wait as for error/timeout cases
|
||||||
var nextQueueDelay = errorTiles.length > 0 ? this.BAD_REQUEST_RUN_QUEUE_DELAY :
|
var nextQueueDelay = errorTiles.length > 0 ? this.BAD_REQUEST_RUN_QUEUE_DELAY :
|
||||||
|
unaccountedTiles.length > 0 ? this.EMPTY_RESPONSE_RUN_QUEUE_DELAY :
|
||||||
timeoutTiles.length > 0 ? this.TIMEOUT_REQUEST_RUN_QUEUE_DELAY :
|
timeoutTiles.length > 0 ? this.TIMEOUT_REQUEST_RUN_QUEUE_DELAY :
|
||||||
this.RUN_QUEUE_DELAY;
|
this.RUN_QUEUE_DELAY;
|
||||||
var statusMsg = 'getEntities status: '+tiles.length+' tiles: ';
|
var statusMsg = 'getEntities status: '+tiles.length+' tiles: ';
|
||||||
|
Loading…
x
Reference in New Issue
Block a user