Add guid to window.PLAYER and add constant MAX_RESO_PER_PLAYER

This commit is contained in:
Xelio 2013-03-03 22:42:51 +08:00
parent 4926b5450c
commit 5f94d56578
3 changed files with 13 additions and 0 deletions

View File

@ -159,6 +159,7 @@ window.setupMap = function() {
// included as inline script in the original site, the data is static
// and cannot be updated.
window.setupPlayerStat = function() {
PLAYER.guid = playerNameToGuid(PLAYER.nickname);
var level;
var ap = parseInt(PLAYER.ap);
for(level = 0; level < MIN_AP_FOR_LEVEL.length; level++) {

View File

@ -17,6 +17,17 @@ window.getPlayerName = function(guid) {
return '{'+guid.slice(0, 12)+'}';
}
window.playerNameToGuid = function(playerName){
var guid = null;
$.each(Object.keys(localStorage), function(ind,key) {
if(playerName === localStorage[key]) {
guid = key;
return false;
}
});
return guid;
}
// resolves all player GUIDs that have been added to the list. Reruns
// renderPortalDetails when finished, so that then-unresolved names
// get replaced by their correct versions.

View File

@ -189,6 +189,7 @@ window.CAPTURE_PORTAL = 500; //AP for capturing a portal
window.DEPLOY_RESONATOR = 125; //AP for deploying a resonator
window.COMPLETION_BONUS = 250; //AP for deploying all resonators on portal
window.MAX_PORTAL_LEVEL = 8;
window.MAX_RESO_PER_PLAYER = [0, 8, 4, 4, 4, 2, 2, 1, 1];
// OTHER MORE-OR-LESS CONSTANTS //////////////////////////////////////
window.TEAM_NONE = 0;