From 665dad0bab7c2f749271dc6fb6be1375695f396c Mon Sep 17 00:00:00 2001 From: Jon Atkins Date: Fri, 13 Jun 2014 21:58:50 +0100 Subject: [PATCH] trying some tweaks to render queue processing... --- code/map_data_request.js | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/code/map_data_request.js b/code/map_data_request.js index 5128718d..8080582e 100644 --- a/code/map_data_request.js +++ b/code/map_data_request.js @@ -54,10 +54,10 @@ window.MapDataRequest = function() { // render queue // number of items to process in each render pass. there are pros and cons to smaller and larger values // (however, if using leaflet canvas rendering, it makes sense to push as much as possible through every time) - this.RENDER_BATCH_SIZE = L.Path.CANVAS ? 1E9 : (typeof android === 'undefined') ? 2000 : 500; + this.RENDER_BATCH_SIZE = L.Path.CANVAS ? 1E9 : (typeof android === 'undefined') ? 200 : 100; // delay before repeating the render loop. this gives a better chance for user interaction - this.RENDER_PAUSE = 0.05; //50ms + this.RENDER_PAUSE = 0.1; //100ms this.REFRESH_CLOSE = 300; // refresh time to use for close views z>12 when not idle and not moving