revert the hacky 'level 9999' thing - it hid that Niantic reverted the changes

remove the link distance thing - no longer needed
This commit is contained in:
Jon Atkins 2015-06-26 02:24:56 +01:00
parent 40b92235ea
commit 6718e0d777
2 changed files with 6 additions and 4 deletions

View File

@ -15,8 +15,11 @@ window.setupDataTileParams = function() {
var DEFAULT_ZOOM_TO_TILES_PER_EDGE = [256,256,256,256,512,512,512,2048,2048,4096,4096,6500,6500,6500,18000,18000,36000]; var DEFAULT_ZOOM_TO_TILES_PER_EDGE = [256,256,256,256,512,512,512,2048,2048,4096,4096,6500,6500,6500,18000,18000,36000];
var DEFAULT_ZOOM_TO_LEVEL = [8,8,8,8,7,7,7,6,6,5,4,4,3,2,2,1,1]; var DEFAULT_ZOOM_TO_LEVEL = [8,8,8,8,7,7,7,6,6,5,4,4,3,2,2,1,1];
// stock intel doesn't have this array (they use a switch statement instead), but this is far neater // // stock intel doesn't have this array (they use a switch statement instead), but this is far neater
var DEFAULT_ZOOM_TO_LINK_LENGTH = [200000,200000,200000,200000,200000,60000,60000,10000,5000,2500,2500,800,300,0,0]; // var DEFAULT_ZOOM_TO_LINK_LENGTH = [200000,200000,200000,200000,200000,60000,60000,10000,5000,2500,2500,800,300,0,0];
//and looks like Niantic reverted the changes! an empty array will restore behaviour without removing the code.. as I
//wouldn't be surprised if Niantic try and bring something like this back at some point...
var DEFAULT_ZOOM_TO_LINK_LENGTH = [];
window.TILE_PARAMS = {}; window.TILE_PARAMS = {};

View File

@ -230,8 +230,7 @@ window.MapDataRequest.prototype.refresh = function() {
window.runHooks ('mapDataRefreshStart', {bounds: bounds, mapZoom: mapZoom, dataZoom: dataZoom, minPortalLevel: tileParams.level, tileBounds: dataBounds}); window.runHooks ('mapDataRefreshStart', {bounds: bounds, mapZoom: mapZoom, dataZoom: dataZoom, minPortalLevel: tileParams.level, tileBounds: dataBounds});
//hack: fake the min level to 9999 when the data level doesn't include any portals this.render.startRenderPass(tileParams.level, dataBounds);
this.render.startRenderPass(tileParams.hasPortals?tileParams.level:9999, dataBounds);
this.render.processGameEntities(artifact.getArtifactEntities(),true); this.render.processGameEntities(artifact.getArtifactEntities(),true);