don’t render resources outside the view port when the render limit is about to be hit
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@ -117,6 +117,7 @@ window.getPaddedBounds = function() {
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window._storedPaddedBounds = null;
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window._storedPaddedBounds = null;
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});
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});
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}
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}
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if(renderLimitReached(0.7)) return window.map.getBounds();
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if(window._storedPaddedBounds) return window._storedPaddedBounds;
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if(window._storedPaddedBounds) return window._storedPaddedBounds;
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var p = window.map.getBounds().pad(VIEWPORT_PAD_RATIO);
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var p = window.map.getBounds().pad(VIEWPORT_PAD_RATIO);
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@ -124,10 +125,16 @@ window.getPaddedBounds = function() {
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return p;
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return p;
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}
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}
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window.renderLimitReached = function() {
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// returns true if the render limit has been reached. The default ratio
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if(Object.keys(portals).length >= MAX_DRAWN_PORTALS) return true;
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// is 1, which means it will tell you if there are more items drawn than
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if(Object.keys(links).length >= MAX_DRAWN_LINKS) return true;
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// acceptable. A value of 0.9 will tell you if 90% of the amount of
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if(Object.keys(fields).length >= MAX_DRAWN_FIELDS) return true;
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// acceptable entities have been drawn. You can use this to heuristi-
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// cally detect if the render limit will be hit.
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window.renderLimitReached = function(ratio) {
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ratio = ratio || 1;
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if(Object.keys(portals).length*ratio >= MAX_DRAWN_PORTALS) return true;
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if(Object.keys(links).length*ratio >= MAX_DRAWN_LINKS) return true;
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if(Object.keys(fields).length*ratio >= MAX_DRAWN_FIELDS) return true;
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return false;
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return false;
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}
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}
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