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Plugins
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USER DOCUMENTATION MOVED!
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=========================
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Install
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[The plugins list has been moved to the wiki. Please see there!](https://github.com/breunigs/ingress-intel-total-conversion/wiki/Plugins)
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Plugins are installed the same way the total conversion script is. Please see there for specific instructions for your browser.
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Available Plugins
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- [**Compute AP Stats**](https://raw.github.com/breunigs/ingress-intel-total-conversion/gh-pages/plugins/compute-ap-stats.user.js) Shows the potential AP an agent could obtain by destroying and rebuilding all the portals in the current zoom area.
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- [**Draw Tools**](https://raw.github.com/breunigs/ingress-intel-total-conversion/gh-pages/plugins/draw-tools.user.js) allows to draw circles and lines on the map to aid you with planning your next big field. [View screenshot](http://breunigs.github.com/ingress-intel-total-conversion/screenshots/plugin_draw_tools.png)
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- [**Guess Player Level**](https://raw.github.com/breunigs/ingress-intel-total-conversion/gh-pages/plugins/guess-player-levels.user.js) looks for the highest placed resonator per player in the current view to guess the player level.
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- [**Highlight Weakened Portals**](https://raw.github.com/breunigs/ingress-intel-total-conversion/gh-pages/plugins/show-portal-weakness.user.js) fill portals with red to indicate portal's state of disrepair. The brighter the color the more attention needed (recharge, shields, resonators). A dashed portal means a resonator is missing. Red, needs energy and shields. Orange, only needs energy (either recharge or resonators). Yellow, only needs shields.
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- [**Max-Links**](https://raw.github.com/breunigs/ingress-intel-total-conversion/gh-pages/plugins/max-links.user.js) Calculates how to link the portals to create the maximum number of fields. [View screenshot](http://breunigs.github.com/ingress-intel-total-conversion/screenshots/plugin_max_links.png)
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- [**Player Tracker**](https://raw.github.com/breunigs/ingress-intel-total-conversion/gh-pages/plugins/player-tracker.user.js) Draws trails for user actions in the last hour. At the last known location there’s a tooltip that shows the data in a table. [View screenshot](http://breunigs.github.com/ingress-intel-total-conversion/screenshots/plugin_player_tracker.png).
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- [**Render Limit Increase**](https://raw.github.com/breunigs/ingress-intel-total-conversion/gh-pages/plugins/render-limit-increase.user.js) increases render limits. Good for high density areas (e.g. London, UK) and faster PCs.
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- [**Resonator Display Zoom Level Decrease**](https://raw.github.com/breunigs/ingress-intel-total-conversion/gh-pages/plugins/resonator-display-zoom-level-decrease.user.js) Resonator start displaying earlier.
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- [**Resonator Energy in Portal Detail**](https://raw.github.com/breunigs/ingress-intel-total-conversion/gh-pages/plugins/reso-energy-pct-in-portal-detail.user.js) Resonator energy in percent is displayed in the portal detals.
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- [**Scale Bar**](https://raw.github.com/breunigs/ingress-intel-total-conversion/gh-pages/plugins/scale-bar.user.js) Shows a scale bar in the top left corner. [View screenshot](http://breunigs.github.com/ingress-intel-total-conversion/screenshots/plugin_scale_bar.png)
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- [**Show Portal Address**](https://raw.github.com/breunigs/ingress-intel-total-conversion/gh-pages/plugins/show-address.user.js) Shows portal address in the side panel.
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### available only with the development version
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[Read HACKING.md file](https://github.com/breunigs/ingress-intel-total-conversion/blob/gh-pages/HACKING.md#hacking) to learn how to build the development version yourself. If **and only if** [you have read how to report bugs](https://github.com/breunigs/ingress-intel-total-conversion/blob/gh-pages/HACKING.md#how-do-i-report-bugs), you may beta test the [nightly](https://www.dropbox.com/sh/lt9p0s40kt3cs6m/3xzpyiVBnF) version.
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What follows is developer documentation only.
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