remove array with portal details references that might have been leaking. Instead, store the details with the rendered portals so removal is handled automatically
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main.js
1
main.js
@ -145,7 +145,6 @@ window.portalRangeIndicator = null;
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window.portalAccessIndicator = null;
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window.mapRunsUserAction = false;
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var portalsLayer, linksLayer, fieldsLayer;
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var portalsDetail = {};
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// contain references to all entities shown on the map. These are
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// automatically kept in sync with the items on *sLayer, so never ever
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