work-around for mobile-specific geodesic line drawing issue - appears to be an odd rounding problem
not ideal, but better than the current situation
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external/L.Geodesic.js
vendored
28
external/L.Geodesic.js
vendored
@ -58,19 +58,23 @@ Modified by qnstie 2013-07-17 to maintain compatibility with Leaflet.draw
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// loop ends before 'segments' is reached - we don't add the very last point here but outside the loop
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// loop ends before 'segments' is reached - we don't add the very last point here but outside the loop
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// (this was to fix a bug - https://github.com/jonatkins/ingress-intel-total-conversion/issues/471
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// (this was to fix a bug - https://github.com/jonatkins/ingress-intel-total-conversion/issues/471
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// rounding errors? maths bug? not sure - but it solves the issue! and is a slight optimisation)
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// rounding errors? maths bug? not sure - but it solves the issue! and is a slight optimisation)
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for (i = 1; i < segments; i++) {
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// UPDATE: there still seem to be rounding errors on relatively short links - but only on mobile.
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// http://williams.best.vwh.net/avform.htm#Intermediate
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// let's only add intermediate points if there's two or more
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// modified to handle longitude above +-180 degrees
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if (segments >= 3) {
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f = i / segments;
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for (i = 1; i < segments; i++) {
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A = Math.sin((1-f)*d) / Math.sin(d);
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// http://williams.best.vwh.net/avform.htm#Intermediate
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B = Math.sin(f*d) / Math.sin(d);
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// modified to handle longitude above +-180 degrees
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x = A * Math.cos(lat1) * Math.cos(0) + B * Math.cos(lat2) * Math.cos(dLng);
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f = i / segments;
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y = A * Math.cos(lat1) * Math.sin(0) + B * Math.cos(lat2) * Math.sin(dLng);
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A = Math.sin((1-f)*d) / Math.sin(d);
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z = A * Math.sin(lat1) + B * Math.sin(lat2);
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B = Math.sin(f*d) / Math.sin(d);
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fLat = r2d * Math.atan2(z, Math.sqrt(Math.pow(x, 2) + Math.pow(y, 2)));
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x = A * Math.cos(lat1) * Math.cos(0) + B * Math.cos(lat2) * Math.cos(dLng);
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fLng = r2d * (Math.atan2(y, x)+lng1);
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y = A * Math.cos(lat1) * Math.sin(0) + B * Math.cos(lat2) * Math.sin(dLng);
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z = A * Math.sin(lat1) + B * Math.sin(lat2);
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fLat = r2d * Math.atan2(z, Math.sqrt(Math.pow(x, 2) + Math.pow(y, 2)));
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fLng = r2d * (Math.atan2(y, x)+lng1);
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convertedPoints.push(L.latLng([fLat, fLng]));
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convertedPoints.push(L.latLng([fLat, fLng]));
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}
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}
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}
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// push the final point unmodified
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// push the final point unmodified
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convertedPoints.push(L.latLng(endLatlng));
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convertedPoints.push(L.latLng(endLatlng));
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