add comment as a reminder of possible future work to clear 'faked' links earlier - if possible
This commit is contained in:
parent
68cf5d0aa4
commit
79cd0132e7
@ -70,6 +70,12 @@ window.Render.prototype.clearEntitiesOutsideBounds = function(bounds) {
|
|||||||
console.log('Render: deleted '+pcount+' portals, '+lcount+' links, '+fcount+' fields by bounds check');
|
console.log('Render: deleted '+pcount+' portals, '+lcount+' links, '+fcount+' fields by bounds check');
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// TODO? as well as clearing portals by level, and clearing entities outside the bounds...
|
||||||
|
// can we clear unneeded 'fake' links after zooming out? based on the portals no longer being available to construct
|
||||||
|
// the data? (not *required* - as they'll be removed in the endRenderPass code - but clearing things earlier rather than
|
||||||
|
// later is preferred, if possible)
|
||||||
|
|
||||||
|
|
||||||
// process deleted entity list and entity data
|
// process deleted entity list and entity data
|
||||||
window.Render.prototype.processTileData = function(tiledata) {
|
window.Render.prototype.processTileData = function(tiledata) {
|
||||||
this.processDeletedGameEntityGuids(tiledata.deletedGameEntityGuids||[]);
|
this.processDeletedGameEntityGuids(tiledata.deletedGameEntityGuids||[]);
|
||||||
|
Loading…
x
Reference in New Issue
Block a user