From 7d8e583273823cace077f2a6d2c2592d044e65c8 Mon Sep 17 00:00:00 2001 From: Jon Atkins Date: Fri, 16 Aug 2013 17:34:59 +0100 Subject: [PATCH] increase refresh delays after a move, and repeated refresh limit, to reduce unnecessary requests to the servers --- main.js | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/main.js b/main.js index 1bdbda5c..199a8db8 100644 --- a/main.js +++ b/main.js @@ -117,8 +117,8 @@ L_PREFER_CANVAS = false; // CONFIG OPTIONS //////////////////////////////////////////////////// window.REFRESH = 60; // refresh view every 30s (base time) window.ZOOM_LEVEL_ADJ = 5; // add 5 seconds per zoom level -window.ON_MOVE_REFRESH = 1.25; //refresh time to use after a movement event -window.MINIMUM_OVERRIDE_REFRESH = 5; //limit on refresh time since previous refresh, limiting repeated move refresh rate +window.ON_MOVE_REFRESH = 2.5; //refresh time to use after a movement event +window.MINIMUM_OVERRIDE_REFRESH = 10; //limit on refresh time since previous refresh, limiting repeated move refresh rate window.REFRESH_GAME_SCORE = 15*60; // refresh game score every 15 minutes window.MAX_IDLE_TIME = 4*60; // stop updating map after 4min idling window.PRECACHE_PLAYER_NAMES_ZOOM = 17; // zoom level to start pre-resolving player names