move map data debug tilers to a separate class

This commit is contained in:
Jon Atkins
2013-08-26 15:51:16 +01:00
parent 01a8dbf4be
commit 7e3c310543
2 changed files with 45 additions and 42 deletions

34
code/map_data_debug.js Normal file
View File

@ -0,0 +1,34 @@
// MAP DATA DEBUG //////////////////////////////////////
// useful bits to assist debugging map data tiles
window.RenderDebugTiles = function() {
this.debugTileLayer = L.layerGroup();
window.addLayerGroup("DEBUG Data Tiles", this.debugTileLayer);
this.debugTileToRectangle = {};
}
window.RenderDebugTiles.prototype.reset = function() {
this.debugTileLayer.clearLayers();
this.debugTileToRectangle = {};
}
window.RenderDebugTiles.prototype.create = function(id,bounds) {
var s = {color: '#888', weight: 3, opacity: 0.7, fillColor: '#888', fillOpacity: 0.4, clickable: false};
var bounds = new L.LatLngBounds(bounds);
bounds = bounds.pad(-0.02);
var l = L.rectangle(bounds,s);
this.debugTileToRectangle[id] = l;
this.debugTileLayer.addLayer(l);
}
window.RenderDebugTiles.prototype.setColour = function(id,bordercol,fillcol) {
var l = this.debugTileToRectangle[id];
if (l) {
var s = {color: bordercol, weight: 3, opacity: 0.3, fillColor: fillcol, fillOpacity: 0.1, clickable: false};
l.setStyle(s);
}
}