Merge branch 'gh-pages' of github.com:breunigs/ingress-intel-total-conversion into gh-pages
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commit
7f5d6f615a
@ -12,7 +12,7 @@ Available Plugins
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- [**Guess Player Level**](https://raw.github.com/breunigs/ingress-intel-total-conversion/gh-pages/plugins/guess-player-levels.user.js) looks for the highest placed resonator per player in the current view to guess the player level.
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- [**Guess Player Level**](https://raw.github.com/breunigs/ingress-intel-total-conversion/gh-pages/plugins/guess-player-levels.user.js) looks for the highest placed resonator per player in the current view to guess the player level.
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- [**Highlight Weakened Portals**](https://raw.github.com/breunigs/ingress-intel-total-conversion/gh-pages/plugins/show-portal-weakness.user.js) fill portals with red to indicate portal's state of disrepair. The brighter the color the more attention needed (recharge, shields, resonators). A dashed portal means a resonator is missing.
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- [**Highlight Weakened Portals**](https://raw.github.com/breunigs/ingress-intel-total-conversion/gh-pages/plugins/show-portal-weakness.user.js) fill portals with red to indicate portal's state of disrepair. The brighter the color the more attention needed (recharge, shields, resonators). A dashed portal means a resonator is missing.
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- [**Draw Tools**](https://raw.github.com/breunigs/ingress-intel-total-conversion/gh-pages/plugins/draw-tools.user.js) allows to draw circles and lines on the map to aid you with planning your next big field.
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- [**Draw Tools**](https://raw.github.com/breunigs/ingress-intel-total-conversion/gh-pages/plugins/draw-tools.user.js) allows to draw circles and lines on the map to aid you with planning your next big field.
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- [**Render Limit Increase**](https://raw.github.com/breunigs/ingress-intel-total-conversion/gh-pages/plugins/render-limit-increase.user.js) increases render limits. Good for high density areas (e.g. London, UK) and faster PCs.
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Hacking
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Hacking
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-------
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-------
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61
plugins/render-limit-increase.user.js
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61
plugins/render-limit-increase.user.js
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@ -0,0 +1,61 @@
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// ==UserScript==
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// @id iitc-plugin-render-limit-increase@jonatkins
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// @name iitc: render limit increase
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// @version 0.1
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// @namespace https://github.com/breunigs/ingress-intel-total-conversion
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// @updateURL https://raw.github.com/breunigs/ingress-intel-total-conversion/gh-pages/plugins/render-limit-increase.user.js
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// @downloadURL https://raw.github.com/breunigs/ingress-intel-total-conversion/gh-pages/plugins/render-limit-increase.user.js
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// @description Increase the render limits, so less likely to be hit in higher density areas
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// @include http://www.ingress.com/intel*
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// @match http://www.ingress.com/intel*
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// ==/UserScript==
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function wrapper() {
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// ensure plugin framework is there, even if iitc is not yet loaded
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if(typeof window.plugin !== 'function') window.plugin = function() {};
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// PLUGIN START ////////////////////////////////////////////////////////
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// use own namespace for plugin
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window.plugin.renderLimitIncrease = function() {};
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window.plugin.renderLimitIncrease.setHigherLimits = function() {
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// this controls how far data is being drawn outside the viewport. Set
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// it 0 to only draw entities that intersect the current view. A value
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// of one will render an area twice the size of the viewport (or some-
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// thing like that, Leaflet doc isn’t too specific). Setting it too low
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// makes the missing data on move/zoom out more obvious. Setting it too
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// high causes too many items to be drawn, making drag&drop sluggish.
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// default for iitc is 0.3. a lower value reduces overdraw
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window.VIEWPORT_PAD_RATIO = 0.1;
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// Leaflet will get very slow for MANY items. It’s better to display
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// only some instead of crashing the browser.
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// defaults are 1000 portals, 400 links and 200 fields
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window.MAX_DRAWN_PORTALS = 3000;
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window.MAX_DRAWN_LINKS = 1000;
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window.MAX_DRAWN_FIELDS = 500;
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};
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var setup = window.plugin.renderLimitIncrease.setHigherLimits;
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// PLUGIN END //////////////////////////////////////////////////////////
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if(window.iitcLoaded && typeof setup === 'function') {
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setup();
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} else {
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if(window.bootPlugins)
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window.bootPlugins.push(setup);
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else
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window.bootPlugins = [setup];
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}
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} // wrapper end
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// inject code into site context
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var script = document.createElement('script');
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script.appendChild(document.createTextNode('('+ wrapper +')();'));
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(document.body || document.head || document.documentElement).appendChild(script);
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