experimental change: render stale map data tiles before downloading fresh data - should give a more responsive appearance of data
also increase cache expiry time to 15 mins
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@ -11,7 +11,7 @@ window.DataCache = function() {
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// entries would grow indefinitely. an hour seems reasonable from experience with the data, so 55 mins max cache time
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// entries would grow indefinitely. an hour seems reasonable from experience with the data, so 55 mins max cache time
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// this.REQUEST_CACHE_MAX_AGE = 55*60; // maximum cache age. entries are deleted from the cache after this time
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// this.REQUEST_CACHE_MAX_AGE = 55*60; // maximum cache age. entries are deleted from the cache after this time
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//UPDATE: this timestampMs parameter doesn't work, so reduced max age to limit RAM usage
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//UPDATE: this timestampMs parameter doesn't work, so reduced max age to limit RAM usage
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this.REQUEST_CACHE_MAX_AGE = 5*60; // maximum cache age. entries are deleted from the cache after this time
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this.REQUEST_CACHE_MAX_AGE = 15*60; // maximum cache age. entries are deleted from the cache after this time
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if (L.Browser.mobile) {
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if (L.Browser.mobile) {
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// on mobile devices, smaller cache size
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// on mobile devices, smaller cache size
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@ -247,7 +247,15 @@ window.MapDataRequest.prototype.refresh = function() {
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this.cachedTileCount += 1;
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this.cachedTileCount += 1;
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} else {
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} else {
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// no fresh data - queue a request
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// no fresh data
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// render the cached stale data, if we have it. this ensures *something* appears quickly when possible
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var old_data = this.cache && this.cache.get(tile_id);
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if (old_data) {
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this.render.processTileData (old_data);
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}
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// queue a request
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var boundsParams = generateBoundsParams(
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var boundsParams = generateBoundsParams(
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tile_id,
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tile_id,
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latSouth,
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latSouth,
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