Parse public chat data to guess player levels
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@ -27,6 +27,7 @@ window.plugin.guessPlayerLevels = function() {};
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window.plugin.guessPlayerLevels.setupCallback = function() {
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$('#toolbox').append(' <a onclick="window.plugin.guessPlayerLevels.guess()" title="Show player level guesses based on resonator placement in displayed portals">Guess player levels</a>');
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addHook('portalDetailLoaded', window.plugin.guessPlayerLevels.extractPortalData);
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addHook('publicChatDataAvailable', window.plugin.guessPlayerLevels.extractChatData);
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}
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@ -34,11 +35,11 @@ window.plugin.guessPlayerLevels.setupCallback = function() {
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window.plugin.guessPlayerLevels.fetchLevelByPlayer = function(nick) {
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var cache = window.plugin.guessPlayerLevels._nameToLevelCache;
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if(cache["#" + nick] === undefined) {
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if(cache['#' + nick] === undefined) {
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// no use in reading localStorage repeatedly
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if(window.plugin.guessPlayerLevels._localStorageLastUpdate < Date.now() - 10*1000) {
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try {
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cache = JSON.parse(localStorage["plugin-guess-player-levels"])
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cache = JSON.parse(localStorage['plugin-guess-player-levels'])
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window.plugin.guessPlayerLevels._nameToLevelCache = cache;
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window.plugin.guessPlayerLevels._localStorageLastUpdate = Date.now();
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} catch(e) {
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@ -46,7 +47,7 @@ window.plugin.guessPlayerLevels.fetchLevelByPlayer = function(nick) {
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}
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}
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return cache["#" + nick];
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return cache['#' + nick];
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}
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window.plugin.guessPlayerLevels._nameToLevelCache = {};
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@ -121,12 +122,31 @@ window.plugin.guessPlayerLevels.extractPortalData = function(data) {
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});
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}
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window.plugin.guessPlayerLevels.extractChatData = function(data) {
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data.raw.result.forEach(function(msg) {
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var plext = msg[2].plext;
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if(plext.plextType == 'SYSTEM_BROADCAST'
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&& plext.markup.length==5
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&& plext.markup[0][0] == 'PLAYER'
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&& plext.markup[1][0] == 'TEXT'
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&& plext.markup[1][1].plain == ' deployed an '
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&& plext.markup[2][0] == 'TEXT'
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&& plext.markup[2][0] == 'TEXT'
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&& plext.markup[3][0] == 'TEXT'
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&& plext.markup[3][1].plain == ' Resonator on ') {
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var nick = plext.markup[0][1].plain;
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var lvl = parseInt(plext.markup[2][1].plain.substr(1));
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window.plugin.guessPlayerLevels.savePlayerLevel(nick, lvl);
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}
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});
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};
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window.plugin.guessPlayerLevels.savePlayerLevel = function(nick, level) {
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var stored = window.plugin.guessPlayerLevels.fetchLevelByPlayer(nick);
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if(stored && stored >= level)
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return;
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window.plugin.guessPlayerLevels._nameToLevelCache["#" + nick] = level;
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window.plugin.guessPlayerLevels._nameToLevelCache['#' + nick] = level;
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// to minimize accesses to localStorage, writing is delayed a bit
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@ -134,7 +154,7 @@ window.plugin.guessPlayerLevels.savePlayerLevel = function(nick, level) {
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clearTimeout(window.plugin.guessPlayerLevels._writeTimeout);
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window.plugin.guessPlayerLevels._writeTimeout = setTimeout(function() {
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localStorage["plugin-guess-player-levels"] = JSON.stringify(window.plugin.guessPlayerLevels._nameToLevelCache);
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localStorage['plugin-guess-player-levels'] = JSON.stringify(window.plugin.guessPlayerLevels._nameToLevelCache);
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}, 500);
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}
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@ -212,7 +232,7 @@ window.plugin.guessPlayerLevels.guess = function() {
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buttons: {
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'RESET GUESSES': function() {
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// clear all guessed levels from local storage
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localStorage.removeItem("plugin-guess-player-levels")
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localStorage.removeItem('plugin-guess-player-levels')
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window.plugin.guessPlayerLevels._nameToLevelCache = {}
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// now force all portals through the callback manually
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$.each(window.portals, function(guid,p) {
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