Portal Weakness Colors
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		| @@ -12,7 +12,7 @@ Available Plugins | ||||
| - [**Compute AP Stats**](https://raw.github.com/breunigs/ingress-intel-total-conversion/gh-pages/plugins/compute-ap-stats.user.js) Shows the potential AP an agent could obtain by destroying and rebuilding all the portals in the current zoom area. | ||||
| - [**Draw Tools**](https://raw.github.com/breunigs/ingress-intel-total-conversion/gh-pages/plugins/draw-tools.user.js) allows to draw circles and lines on the map to aid you with planning your next big field. [View screenshot](http://breunigs.github.com/ingress-intel-total-conversion/screenshots/plugin_draw_tools.png) | ||||
| - [**Guess Player Level**](https://raw.github.com/breunigs/ingress-intel-total-conversion/gh-pages/plugins/guess-player-levels.user.js) looks for the highest placed resonator per player in the current view to guess the player level. | ||||
| - [**Highlight Weakened Portals**](https://raw.github.com/breunigs/ingress-intel-total-conversion/gh-pages/plugins/show-portal-weakness.user.js) fill portals with red to indicate portal's state of disrepair. The brighter the color the more attention needed (recharge, shields, resonators). A dashed portal means a resonator is missing. | ||||
| - [**Highlight Weakened Portals**](https://raw.github.com/breunigs/ingress-intel-total-conversion/gh-pages/plugins/show-portal-weakness.user.js) fill portals with red to indicate portal's state of disrepair. The brighter the color the more attention needed (recharge, shields, resonators). A dashed portal means a resonator is missing.   Red, needs energy and shields. Orange, only needs energy (either recharge or resonators). Yellow, only needs shields. | ||||
| - [**Player Tracker**](https://raw.github.com/breunigs/ingress-intel-total-conversion/gh-pages/plugins/player-tracker.user.js) Draws trails for user actions in the last hour. At the last known location there’s a tooltip that shows the data in a table. [View screenshot](http://breunigs.github.com/ingress-intel-total-conversion/screenshots/plugin_player_tracker.png). | ||||
| - [**Render Limit Increase**](https://raw.github.com/breunigs/ingress-intel-total-conversion/gh-pages/plugins/render-limit-increase.user.js) increases render limits. Good for high density areas (e.g. London, UK) and faster PCs. | ||||
| - [**Resonator Display Zoom Level Decrease**](https://raw.github.com/breunigs/ingress-intel-total-conversion/gh-pages/plugins/resonator-display-zoom-level-decrease.user.js) Resonator start displaying earlier. | ||||
|   | ||||
| @@ -1,11 +1,11 @@ | ||||
| // ==UserScript== | ||||
| // @id             iitc-plugin-show-portal-weakness@vita10gy | ||||
| // @name           iitc: show portal weakness | ||||
| // @version        0.2 | ||||
| // @version        0.3 | ||||
| // @namespace      https://github.com/breunigs/ingress-intel-total-conversion | ||||
| // @updateURL      https://raw.github.com/breunigs/ingress-intel-total-conversion/gh-pages/plugins/show-portal-weakness.user.js | ||||
| // @downloadURL    https://raw.github.com/breunigs/ingress-intel-total-conversion/gh-pages/plugins/show-portal-weakness.user.js | ||||
| // @description    Uses the fill color of the portals to denote if the portal is weak (Needs recharging, missing a resonator, needs shields) | ||||
| // @description    Uses the fill color of the portals to denote if the portal is weak (Needs recharging, missing a resonator, needs shields)  Red, needs energy and shields. Orange, only needs energy (either recharge or resonators). Yellow, only needs shields. | ||||
| // @include        http://www.ingress.com/intel* | ||||
| // @match          http://www.ingress.com/intel* | ||||
| // ==/UserScript== | ||||
| @@ -24,26 +24,26 @@ window.plugin.portalWeakness.portalAdded = function(data) { | ||||
|    | ||||
|   var d = data.portal.options.details; | ||||
|   var portal_weakness = 0; | ||||
|   if(getTeam(d) != 0) | ||||
|   { | ||||
|     if(window.getTotalPortalEnergy(d)> 0 && window.getCurrentPortalEnergy(d) < window.getTotalPortalEnergy(d)) | ||||
|     { | ||||
|   if(getTeam(d) != 0) { | ||||
|     var only_shields = true; | ||||
|  	  var missing_shields = 0; | ||||
|     if(window.getTotalPortalEnergy(d)> 0 && window.getCurrentPortalEnergy(d) < window.getTotalPortalEnergy(d)) { | ||||
|       portal_weakness = 1 - (window.getCurrentPortalEnergy(d)/window.getTotalPortalEnergy(d)); | ||||
|       only_shields = false; | ||||
|     } | ||||
|     //Ding the portal for every missing sheild.  | ||||
|     $.each(d.portalV2.linkedModArray, function(ind, mod) | ||||
|     { | ||||
|       if(mod == null) | ||||
|       { | ||||
|         portal_weakness += .03; | ||||
|     $.each(d.portalV2.linkedModArray, function(ind, mod) { | ||||
|       if(mod == null) { | ||||
|         missing_shields++; | ||||
|         portal_weakness += .08; | ||||
|       } | ||||
|     }); | ||||
|     //Ding the portal for every missing resonator. | ||||
|     var resCount = 0; | ||||
|     $.each(d.resonatorArray.resonators, function(ind, reso) | ||||
|     { | ||||
|     $.each(d.resonatorArray.resonators, function(ind, reso) { | ||||
|       if(reso == null) { | ||||
|         portal_weakness += .125; | ||||
|         only_shields = false; | ||||
|       } | ||||
|       else { | ||||
|         resCount++; | ||||
| @@ -57,11 +57,19 @@ window.plugin.portalWeakness.portalAdded = function(data) { | ||||
|       portal_weakness = 1; | ||||
|     }  | ||||
|      | ||||
|     if(portal_weakness>0) | ||||
|     { | ||||
|       var color = 'red'; | ||||
|       var fill_opacity = Math.round((portal_weakness*.8 + .2)*100)/100; | ||||
|       var params = {fillColor: color, fillOpacity: fill_opacity, radius: data.portal.options.radius+1}; | ||||
|     if(portal_weakness>0) { | ||||
|       var fill_opacity = portal_weakness*.7 + .3; | ||||
|       var color = 'orange'; | ||||
|       if(only_shields) { | ||||
|         color = 'yellow'; | ||||
|         //If only shields are missing, make portal yellow, but fill more than usual since pale yellow is basically invisible | ||||
|         fill_opacity = missing_shields*.15 + .1; | ||||
|       } | ||||
|       else if(missing_shields>0) { | ||||
|         color = 'red'; | ||||
|       } | ||||
|       fill_opacity = Math.round(fill_opacity*100)/100; | ||||
|       var params = {fillColor: color, fillOpacity: fill_opacity}; | ||||
|       if(resCount<8) | ||||
|       { | ||||
|         // Hole per missing resonator | ||||
|   | ||||
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