Merge pull request #387 from vita10gy/mod_highlighters
Mod Highlighters
This commit is contained in:
commit
91dae2da45
2
main.js
2
main.js
@ -162,6 +162,8 @@ window.COLORS_MOD = {VERY_RARE: '#F78AF6', RARE: '#AD8AFF', COMMON: '#84FBBD'};
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window.OPTIONS_RESONATOR_SELECTED = {color: '#fff', weight: 2, radius: 4, opacity: 1, clickable: false};
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window.OPTIONS_RESONATOR_SELECTED = {color: '#fff', weight: 2, radius: 4, opacity: 1, clickable: false};
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window.OPTIONS_RESONATOR_NON_SELECTED = {color: '#aaa', weight: 1, radius: 3, opacity: 1, clickable: false};
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window.OPTIONS_RESONATOR_NON_SELECTED = {color: '#aaa', weight: 1, radius: 3, opacity: 1, clickable: false};
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window.MOD_TYPE = {RES_SHIELD:'Shield', MULTIHACK:'Multi-hack', FORCE_AMP:'Force Amp', HEATSINK:'Heat Sink', TURRET:'Turret', LINK_AMPLIFIER: 'Link Amp'};
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window.OPTIONS_RESONATOR_LINE_SELECTED = {
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window.OPTIONS_RESONATOR_LINE_SELECTED = {
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opacity: 0.7,
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opacity: 0.7,
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weight: 3,
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weight: 3,
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70
plugins/portal-highlighter-mods.user.js
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70
plugins/portal-highlighter-mods.user.js
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@ -0,0 +1,70 @@
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// ==UserScript==
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// @id iitc-plugin-highlight-portals-mods@vita10gy
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// @name IITC plugin: highlight portal mods
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// @category Highlighter
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// @version 0.1.0.@@DATETIMEVERSION@@
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// @namespace https://github.com/jonatkins/ingress-intel-total-conversion
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// @updateURL @@UPDATEURL@@
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// @downloadURL @@DOWNLOADURL@@
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// @description [@@BUILDNAME@@-@@BUILDDATE@@] Uses the fill color of the portals to denote if the portal has the selected mod.
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// @include https://www.ingress.com/intel*
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// @include http://www.ingress.com/intel*
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// @match https://www.ingress.com/intel*
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// @match http://www.ingress.com/intel*
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// @grant none
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// ==/UserScript==
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@@PLUGINSTART@@
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// PLUGIN START ////////////////////////////////////////////////////////
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// use own namespace for plugin
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window.plugin.portalHighligherMods = function() {};
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window.plugin.portalHighligherMods.highlight = function(data, mod_type) {
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var d = data.portal.options.details;
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var mod_effect = 0;
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$.each(d.portalV2.linkedModArray, function(ind, mod) {
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if(mod !== null && mod.type == mod_type) {
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switch(mod.rarity){
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case 'COMMON':
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mod_effect++;
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break;
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case 'RARE':
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mod_effect+=2;
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break;
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case 'VERY_RARE':
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mod_effect+=3;
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break;
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}
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}
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});
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if(mod_effect > 0) {
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var fill_opacity = mod_effect/12*.85 + .15;
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var color = 'red';
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fill_opacity = Math.round(fill_opacity*100)/100;
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var params = {fillColor: color, fillOpacity: fill_opacity};
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data.portal.setStyle(params);
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}
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window.COLOR_SELECTED_PORTAL = '#f0f';
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}
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window.plugin.portalHighligherMods.getHighlighter = function(type) {
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return(function(data){
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window.plugin.portalHighligherMods.highlight(data,type);
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});
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}
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var setup = function() {
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$.each(MOD_TYPE, function(ind, name){
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window.addPortalHighlighter('Mod: '+name, window.plugin.portalHighligherMods.getHighlighter(ind));
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});
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}
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// PLUGIN END //////////////////////////////////////////////////////////
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@@PLUGINEND@@
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@ -2,11 +2,11 @@
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// @id iitc-plugin-show-portal-weakness@vita10gy
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// @id iitc-plugin-show-portal-weakness@vita10gy
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// @name IITC plugin: show portal weakness
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// @name IITC plugin: show portal weakness
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// @category Highlighter
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// @category Highlighter
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// @version 0.7.0.@@DATETIMEVERSION@@
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// @version 0.7.1.@@DATETIMEVERSION@@
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// @namespace https://github.com/jonatkins/ingress-intel-total-conversion
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// @namespace https://github.com/jonatkins/ingress-intel-total-conversion
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// @updateURL @@UPDATEURL@@
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// @updateURL @@UPDATEURL@@
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// @downloadURL @@DOWNLOADURL@@
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// @downloadURL @@DOWNLOADURL@@
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// @description [@@BUILDNAME@@-@@BUILDDATE@@] Uses the fill color of the portals to denote if the portal is weak (Needs recharging, missing a resonator, needs shields) Red, needs energy and shields. Orange, only needs energy (either recharge or resonators). Yellow, only needs shields.
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// @description [@@BUILDNAME@@-@@BUILDDATE@@] Uses the fill color of the portals to denote if the portal is weak (Needs recharging, missing a resonator, needs mods) Red, needs energy and mods. Orange, only needs energy (either recharge or resonators). Yellow, only needs mods.
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// @include https://www.ingress.com/intel*
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// @include https://www.ingress.com/intel*
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// @include http://www.ingress.com/intel*
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// @include http://www.ingress.com/intel*
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// @match https://www.ingress.com/intel*
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// @match https://www.ingress.com/intel*
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@ -25,17 +25,19 @@ window.plugin.portalWeakness.highlightWeakness = function(data) {
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var d = data.portal.options.details;
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var d = data.portal.options.details;
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var portal_weakness = 0;
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var portal_weakness = 0;
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if(getTeam(d) !== 0) {
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if(getTeam(d) !== 0) {
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var only_shields = true;
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var only_mods = true;
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var missing_shields = 0;
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var missing_mods = 0;
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if(window.getTotalPortalEnergy(d) > 0 && window.getCurrentPortalEnergy(d) < window.getTotalPortalEnergy(d)) {
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if(window.getTotalPortalEnergy(d) > 0 && window.getCurrentPortalEnergy(d) < window.getTotalPortalEnergy(d)) {
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portal_weakness = 1 - (window.getCurrentPortalEnergy(d)/window.getTotalPortalEnergy(d));
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portal_weakness = 1 - (window.getCurrentPortalEnergy(d)/window.getTotalPortalEnergy(d));
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only_shields = false;
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only_mods = false;
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}
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}
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//Ding the portal for every missing sheild.
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//Ding the portal for every unapplicable mod.
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$.each(d.portalV2.linkedModArray, function(ind, mod) {
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$.each(d.portalV2.linkedModArray, function(ind, mod) {
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if(mod === null) {
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if(mod === null || mod.type == 'MULTIHACK' || mod.type == 'HEATSINK' || mod.type == 'LINK_AMPLIFIER') {
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missing_shields++;
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if(mod === null) {
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portal_weakness += .03;
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missing_mods++;
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}
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portal_weakness += .08;
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}
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}
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});
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});
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//Ding the portal for every missing resonator.
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//Ding the portal for every missing resonator.
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@ -43,7 +45,7 @@ window.plugin.portalWeakness.highlightWeakness = function(data) {
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$.each(d.resonatorArray.resonators, function(ind, reso) {
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$.each(d.resonatorArray.resonators, function(ind, reso) {
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if(reso === null) {
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if(reso === null) {
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portal_weakness += .125;
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portal_weakness += .125;
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only_shields = false;
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only_mods = false;
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} else {
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} else {
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resCount++;
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resCount++;
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}
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}
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@ -58,12 +60,12 @@ window.plugin.portalWeakness.highlightWeakness = function(data) {
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if(portal_weakness > 0) {
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if(portal_weakness > 0) {
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var fill_opacity = portal_weakness*.85 + .15;
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var fill_opacity = portal_weakness*.85 + .15;
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var color = 'orange';
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var color = 'orange';
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if(only_shields) {
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if(only_mods) {
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color = 'yellow';
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color = 'yellow';
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//If only shields are missing, make portal yellow
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//If only mods are missing, make portal yellow
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// but fill more than usual since pale yellow is basically invisible
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// but fill more than usual since pale yellow is basically invisible
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fill_opacity = missing_shields*.15 + .1;
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fill_opacity = missing_mods*.15 + .1;
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} else if(missing_shields > 0) {
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} else if(missing_mods > 0) {
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color = 'red';
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color = 'red';
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}
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}
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fill_opacity = Math.round(fill_opacity*100)/100;
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fill_opacity = Math.round(fill_opacity*100)/100;
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