extract TILES_PER_EDGE and ZOOM_TO_LEVEL from stock intel
Niantic have been tweaking the values after server overload during Shonin - I expect them to change again...
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@ -19,6 +19,11 @@ window.getMapZoomTileParameters = function(zoom) {
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// var ZOOM_TO_LEVEL = [8, 8, 8, 8, 7, 7, 7, 6, 6, 5, 4, 4, 3, 2, 2, 1, 1];
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var ZOOM_TO_LEVEL = [8, 8, 8, 8, 8, 8, 7, 7, 6, 6, 5, 4, 3, 2, 2, 1, 1];
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if (niantic_params.ZOOM_TO_LEVEL && niantic_params.TILES_PER_EDGE) {
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ZOOM_TO_LEVEL = niantic_params.ZOOM_TO_LEVEL;
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ZOOM_TO_TILES_PER_EDGE = niantic_params.TILES_PER_EDGE;
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}
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// the current API allows the client to request a minimum portal level. the ZOOM_TO_LEVEL list are minimums
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// however, in my view, this can return excessive numbers of portals in many cases. let's try an optional reduction
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// of detail level at some zoom levels
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