and yet another update to the fallback defaults....
maybe Niantic should have load-tested the best values in dev before releasing into production, rather than repeatedly changing it so many times? or at least made it completely controlled by server-side code, so no client updates needed for every experimental change...
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@ -12,7 +12,7 @@
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window.setupDataTileParams = function() {
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// default values - used to fall back to if we can't detect those used in stock intel
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var DEFAULT_ZOOM_TO_TILES_PER_EDGE = [1,1,1,40,40,80,80,320,1000,2000,2000,4000,8000,16000,16000,32000];
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var DEFAULT_ZOOM_TO_TILES_PER_EDGE = [256,256,256,256,512,512,512,2048,2048,4096,4096,6500,6500,6500,18000,18000,36000];
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var DEFAULT_ZOOM_TO_LEVEL = [8,8,8,8,7,7,7,6,6,5,4,4,3,2,2,1,1];
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// stock intel doesn't have this array (they use a switch statement instead), but this is far neater
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